I think SiO should be reworked or removed, either's fine. As a WAR main, I felt the class was more than sufficient with its strong personal mitigation suite. I have no idea why there's this obsession with ~*utility*~ since there was never a situation before that was un-clearable for WAR until it get raid-wide shield. I would have been fine with the first rendition of SiO if it actually was capable of removing significant debuffs. But no, it was useless in removing jack-SHIT. That didn't mean the solution was a DV clone.


I also think slashing should be removed, as should any and all similar uptime debuffs. It just feels horrible when, for example, I'm playing my heart out as DRK and I know I gave an excellent performance, only to later check a log and see that there was a 87% upkeep of slashing on the boss becuase of the incompetent ninja/samurai, and as a result my results aren't as good as they should be, or that I don't even want to join a party all together when I'm in the mood for playing a certain I like only because there's no such present debuff provider.