Bruh, I got eagle vision, don't need glasses :P
"Remove Shake and Veil"
So you just stop using SiO & Veil altogether once you get a fight on Farm? Why? Lazyness? Just don't feel like pressing another button? Maybe it's just me, but once I get in the habit of pressing it for certain mechanics I tend to keep pressing it for those mechanics, because, why not? I don't disagree that the LB building aspect of these abilities should be looked at. But as for actually being a tank and being assigned as the "protector" of the party, using a party shield or other ability which mitigates damage to the party feels good. It's not something that I'd like to be taken away simply because "it's not useful after prog". It's an interactive way to participate and contribute within the group. It's usage is something that needs to be discussed within the group. I don't see any justifiable reason why DRK actually got Reprisal taken away as an exclusive, it would've basically been the equivalent to the PLD and WAR shields that you apparently despise and don't use.
"War sustained DPS"
First off, need to separate DRK and PLD here. As mentioned, PLD has the most raid utility skills and thus we can fairly agree that it's appropriate for them to have the lowest DPS of the 3 tanks. This general mantra translates to every job, not just tanks. Secondly, it's not clear to me how reducing potency of maim, path and eye is going to reduce dps in low uptime fights but not affect high uptime fights. This doubles down on the impact of burst, which is the supposed culprit in your analysis, while making the rest of WARs rotation even less important to keep up with. Considering we have about the most abilities locked behind requiring a target, this is a noticeable weak spot of Warrior and shouldn't really be further enforced. If the problem with our DPS is burst maybe you should look there, and the fact SE decided pressing 2 buttons was too hard and RNG was too unfair.
"Slashing stays"
I agree with others that the 100% uptime debuffs should be looked at. There's no argument here except that I have ran into this issue, not necessarily for raiding but when goofing off with friends.
"Crits go away"
This isn't explained well. You're getting rid of critical attacks on all tanks? Or just War? If all tanks, how does it benefit War more than others? You forget about awareness and how we have all 10 role skills now? I don't see the need for this, tanks are arguably the strongest they've ever been defensively, and having to worry about critical attacks is about the only thing that keeps raids random nowadays. Freaking out because I don't have enough HP to survive a critical auto keeps me interested in what's actually going on. I see this as a nerf to tank & healer gameplay, but you can call it a buff if you want. Actually, it is a buff - to PLD of all tanks. No crits = more blocks.
"That's it?"
Again, PLD does not need to be ahead of either tank given it's current toolkit. PLD is the most played tank currently, it doesn't need help. DRK needs help. DRK should arguably do more damage than WAR. I have no problem with that. Do it properly.
"Why?
Because DRK deserves to be fixed. If for no other reason because I'm tired of not wanting to bring one to a party. I'm tired of seeing these threads. I can't be the only one. War is a good tank right now. PLD is a good tank right now. DRK is not. F'n fix it already SE. Admit you screwed up and amaze us in 5.0 to make up for it.
This is actually borderline delusional
Deltascape:
War - 16,631
Pld - 18,454
Drk 9,181
Sigmascape
War - 21,600
Pld - 24,010
Drk - 9,020
Alphascape:
War - 31,741
Pld - 33,827
Drk - 10,442
A whopping 161 people jumping on the unga bunga train. Then nearly 9x as many came back to check out the changes on DRK. Still wasn't enough to make a meaningful impact. Just as many people are flocking to PLD as they are WAR, actually more than by these numbers..
But just keep pointing the finger at Warrior.



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