Quote Originally Posted by Kabooa View Post
Shield Swipe's current iteration is actually my problem with OGCDs in general. "If it lit, hit." Shield Swipe in its old iteration was a stopgap, used primarily to manage TP with minimal potency loss (As it was less than the average). The pacify was useful, but like most other interesting effects, most things were and are immune to it.
Agreed. I so badly wanted them to do just about anything else with Shield Swipe. I feel like it was so close to living up to at least something, especially in dungeoning. Even before, at a 2.4 GCD, it would allow you not to clip your Goring Blade (previously 24 seconds' duration), which was at least of mild use. Instead it really did become almost obligatory to hit it as soon as possible, as long as you wouldn't have to wait 25% of its CD to give it another use within Fight or Flight. (Admittedly, I did get a tiny little grin out of the third use in the FoF window if I got (the old version of) Spear.)

Quote Originally Posted by Kabooa View Post
And it's both. We need action diversity, and with those diverse actions, they should hold up to one another. Though thinking on it, you technically could put Scourge back in and it'd be "unique" if only because all the others got removed too, but I don't find anything all that interesting about hitting a DoT every 30 seconds.
It's less that it was a DoT, and more that it hit for a ton. Think of it like Deathflare: It's pretty, it's huge damage, and it gave a niche advantage. (SMN briefly became the god of (wasteful) PvP burst and remained the god of AoE. And of most things caster-related. DRK, in turn, became the master of cleave-damage among tanks; Decimate was barely a bonus, and Fracture extremely limited, and Paladin's FoF-Goring Blade spread and 10 AoE pps off Circle of Scorn were no joke, exactly, Salted Earth, Scourge, and Dark Passenger let DRK revel in lower-count AoE.)