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  1. #7
    Player
    Astrophysx's Avatar
    Join Date
    Jul 2017
    Posts
    166
    Character
    Bubble'gum Blue
    World
    Masamune
    Main Class
    Dragoon Lv 53
    I think they should make a dungeon style map for 8v8. Basically, it's like a normal FFXIV dungeon with monsters/mobs, and a boss that spawns at the center of the map (which should be designed like the Feasting Grounds with walls and large pillars) complete with its own mechanics.


    The size of the map should be small enough to make melees much more effective (unlike the large scale Frontlines and Astrologos).

    The object of the game is to destroy an opposing team's Aether Crystal near the spawn of the opposing team.

    However, to get to that Aether Crystal, the teams have to fight through monsters/mobs (like you would in a normal dungeon) and the boss at the center of the map... and of course, the opposing team.

    The heavy medal system should be used... however, medals can be spent back at the team's spawn to purchase a +1 upgrade to either Weapon or Armor (in the same way deep dungeon weapons and armor are upgraded by opening silver chests). Medals are earned by killing monsters/mobs and the boss at the center (all of which spawn every 2 mins), and more medals awarded for killing players.

    The end. XD I don't know, I think this is a good idea. Who wouldn't want to PvP in a small version of Copper Bell Mines or Bardam's Meddle? Stun or bind a player in the boss' AoE to score a kill? Or become so strong from all the upgrading that the opposing team is destined to lose? LOL I think this would be fun. ^_^

    Anyway, just throwing out an idea for the upcoming expansion.
    (0)
    Last edited by Astrophysx; 10-13-2018 at 08:36 AM.