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  1. #1
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90

    Suggestion - Daily Challenge: The Feast (8v8)

    What do people think of a daily rotation with 8v8 Feast? We have 3 maps that it can rotate through. The old Feast maps could get some use outside of custom matches.
    (5)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    4v4 preferrably, but anything that gets feast training / unranked mode going is a boon on making people try it!

    Love the idea as Frontline challenge revived seal rock and borderline ruins.
    (1)

  3. #3
    Player
    Tinkerblue's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    55
    Character
    Tinker Rose
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    4v4 preferrably, but anything that gets feast training / unranked mode going is a boon on making people try it!
    Yes, please. I miss the 8v8 modes.
    (1)

  4. #4
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    yes, 8v8 on the rotatiion as it doesnt have role restrictions, so overall fast queues, exp points and currencies.

    4v4 can stay as it is like now
    (0)

  5. #5
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mirch View Post
    yes, 8v8 on the rotatiion as it doesnt have role restrictions, so overall fast queues, exp points and currencies.
    Quote Originally Posted by Tinkerblue View Post
    Yes, please. I miss the 8v8 modes.
    Regarding Crystal Tower, what would be more suitable for 8v8? The big circular map that we had during 4.2x or a bigger version of the current CT map we have now? I think the current CT map is too small for 8v8.
    (0)

  6. #6
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by OskarXCI View Post
    Regarding Crystal Tower, what would be more suitable for 8v8? The big circular map that we had during 4.2x or a bigger version of the current CT map we have now? I think the current CT map is too small for 8v8.
    8v8 had bigger versions of 4v4 maps, for example, on linchenweed, it was similiar to 4v4 one but wider and it was some sort of donut, a circle.
    feasting grounds had different height levels, 3 iirc, while 4v4 feast grounds had max 2 heigh levels


    i would say any map, as long as there is space, maybe dont make linear bridges, it would be too unbalanced, previous two maps had either 2 big entrance or 1 big and 2 small on the sides of base
    (1)

  7. #7
    Player
    Astrophysx's Avatar
    Join Date
    Jul 2017
    Posts
    166
    Character
    Bubble'gum Blue
    World
    Masamune
    Main Class
    Dragoon Lv 53
    I think they should make a dungeon style map for 8v8. Basically, it's like a normal FFXIV dungeon with monsters/mobs, and a boss that spawns at the center of the map (which should be designed like the Feasting Grounds with walls and large pillars) complete with its own mechanics.


    The size of the map should be small enough to make melees much more effective (unlike the large scale Frontlines and Astrologos).

    The object of the game is to destroy an opposing team's Aether Crystal near the spawn of the opposing team.

    However, to get to that Aether Crystal, the teams have to fight through monsters/mobs (like you would in a normal dungeon) and the boss at the center of the map... and of course, the opposing team.

    The heavy medal system should be used... however, medals can be spent back at the team's spawn to purchase a +1 upgrade to either Weapon or Armor (in the same way deep dungeon weapons and armor are upgraded by opening silver chests). Medals are earned by killing monsters/mobs and the boss at the center (all of which spawn every 2 mins), and more medals awarded for killing players.

    The end. XD I don't know, I think this is a good idea. Who wouldn't want to PvP in a small version of Copper Bell Mines or Bardam's Meddle? Stun or bind a player in the boss' AoE to score a kill? Or become so strong from all the upgrading that the opposing team is destined to lose? LOL I think this would be fun. ^_^

    Anyway, just throwing out an idea for the upcoming expansion.
    (0)
    Last edited by Astrophysx; 10-13-2018 at 08:36 AM.

  8. #8
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mirch View Post
    i would say any map, as long as there is space
    So in order to implement it faster, maybe it's best that they just use the circular CT map but with the respawn condition we have now; back at match spawn point.
    (0)

  9. #9
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    What about a crude and pure deathmatch like the old wolves den, the fold.
    (0)