Quote Originally Posted by Bourne_Endeavor View Post
Overall, I think this vastly improves the level pacing for new players. Of course, this entirely subjective. That said, I may do others later.
I feel like they wrote themselves into a corner, honestly. They tied new skills to job quests, and they made those identically earned between jobs. And even wrote them into the plot of the jobs. To the point that whenever they do prune a skill from a job directly, it makes it feel very wrong not to have something at that point.

Dark Knight, Scholar, Ninja... all of them felt very unnatural coming into Stormblood. And then there's the skills that are job tied, but have nothing to do with the plot, like PLD's new spammable phys-aoe, or Scholar's Miasma II. Just slotted into the job with no rhyme or reason to it.

((Also, personal note, Fang and Claw & Wheeling Thrust need to be earned at the same time, or Fang and Claw needs a tweak so it follows up both combos before unlocking Wheeling Thrust. You can't maintain BotD without both combos ending with a 4th strike))