
Personally, I'd want this as well. Though I wonder if it'd be good for servers to store every crafting progress since that could be a lot of data going to the servers with so many people crafting. Then it'd be us crafting up the attacks. :P
While we're online and crafting, it's already doing that, as it's the servers that keep track of everything and determine how much progress we're making. The only difference would be including it in what's remembered when we disconnect.
I'm assuming there would be few enough people disconnecting mid-craft to keep the extra stored info pretty minimal. And there are only a few things it would need to store: item being crafted, turn, progress, quality, durability, CP, and several status buffs (along with their time remaining, turns remaining, or number of stacks as applicable). That's a relatively small record, and would only need to be stored with our character info when someone disconnects mid-craft.
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