Quote Originally Posted by Edax View Post
I can dye most of the gear in-game already with no effort. The system just handed out dyeable armor to the player already for no effort. Savage gear, especially obsolete Savage gear, would just be a needless timesink to get. This is more an issue with the dye system then it is with Savage in my opinion. If dyeing my class gear was locked by Eureka Pagos instead of Anemos, I'd be fuming at that too. Even then, that system was walking a fine line since the development decisions behind Eureka have been so questionable. What happens to the players who join in 5.0 and want to dye their level 70 Samurai robes? Will Anemos even have the population to support that treadmill anymore?
Most.

People already listed how some of the more special gearsets require you to invest some sort of effort to make them dyeable, clearly showing that "dyeable gear" is viewed as a worthy reward by both the devs and the players and that people are willing to invest time into making their gear dyeable - Eureka, Tomestone-gear, old AFs... all require you to invest some effort to upgrade them to a dyeable version.
Its also kinda funny how you're basically saying "Well, I'm fine with dyeable AF being locked behind Anemos, because thats content I'm okay doing! But I wouldnt want it locked behind Pagos!" - guess what, I didnt like either Eureka and I bit the bullet and did Anemos to get my dyeable AF.

Dungeon gear is/was infact often not dyeable and only gets dyeable when it turns into crafted sets in the next expansion.

AF-gear for gatheres and crafters in HW and SB is only dyeable when you craft it (HW) or spend more time and effort to upgrade it (SB).

Actually, quite a lot of gear is not dyeable by default and only becomes so as a reward for your efforts. Why should raid-gear be the exception?