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  1. #1
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74

    Few close friends quit FFXIV, one wants to explain why, hopes SE improves the game

    The following is a friend point of view on FFXIV that discontinued stub/ quit rather recently, after the second week of 4.4. the sub lasped and did not renew.

    So it is likely meany will view this as long, but the short version is they are tried of doing the same thing over and over, one of them started of ARR's release date. This post is by the friend that started on 2.0 release date while playing 1.0 on and off here and there (has legacy)

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    Reason for these pictures to show how long I enjoyed FF in general and how long I been playing. When I started FFXIV, it was purely crafting. I wanted to take a different approach that I did in FFXI. So for FFXIV i wanted to craft and make sure my linkshell (or free company now) had someone to go to (for those that played FFXI in the old days, you would know how nice that was to have, finding a good meta crafter was a bit ruff.


    So that is what i did, I reached 50 in all my crafting and gathering jobs, while having a 24 combat class in 2.0. Most of ARR I was purely crafting, making stuff for my linkshell (my ffxiv company came from ffxi) and general requests for melds and so on. Dyes was semi big back then. point is I was enjoying helping people though my crafting.


    Fast forward to near the end of ARR, around the time snowcloak was the expert, I was debating what to do for combat classes. I debated to take DoW/DoM on my crafter character because of inventory space. Because i did not want to be overwhelmed in that aspect i went with doing a second character. So I finished ARR with having a PLD and WHM level 50 with completed relics before going to HW.

    I took a break because I got into mario kart but will still come on FF time to time, talk to friends, and slowly progressed in the MSQ. I really wished my crafter character was not MSQ blocked from gathering the new nodes and such so I just took everything on my new "main" (I had both chrs DoH/DoL at 50 before HW, I used my crafter "main" to do turn ins so my DoW/DoM chr could repair her own gear) So I went though HW meant a few close friends like the one wposting this for me, and another that is quitting for the same reason I am. We are tried of doing the same thing over and over and over again. Like this new patch of 4.4, it is no different what we did on 4.1, 4.2, so on, nor is it different then 3.4 and so on. Even HoH is palace of the dead, 2.0 with less floors.

    Back in HW I was aware of the treadmill but did not truly "experience" it because I focused on crafting. (more so for ARR) so it was more "new" to me more or less and learning the genre in general (I had no clue about 100% uptime ideas before hw) so exploring that was new to me and prob prolonged the life of the feel a bit more, then if I would of played like that during ARR.

    Crafting in SB is no different then HW as well. Now since ARR was evolving and finding itself, ARR to HW had SOME differences but SB is HW 2.0, there is nothing different about it outside reskining. If we look at the process of making the 340 gear, getting the materials IS EXACTLY the same as HW, something from a beast tribe, gold ingots are still being used (really? materials in lv 50 content is still being used?) it feels like SE is only doing this because they want to fund the game as least as possible.

    Coming from wow, seeing the number of battlegrounds here is shocking. Heck I think FFXI Pvp is more entertaining though strategy over ffxiv. In feast you took chat away from what I suspect is your GMs are overloaded with calls from it. Even with Wow's reputation, you do not see them banning chat. I was very, very shocked to see a change like that. How can you have an ONLINE game without communication?

    Now reading the korea letter thing, complaining about SERVERS yet again makes me worry. Already the game feels it belongs out of the 1990's with how slow the response is, even worse in pvp where you really feel it. With all the money people pay with the overpriced music scrolls and other mog shop items, retainer MONTHLY fees, app fees and micro transactions, I am tried of hearing server overload problems. Upgrade the servers and netcode already, your player base deserves more then this with all the money they give you.

    With the overhype that was told with eureka (will not be like diadem only for us to get diadem) , overhype for SB in general ( this is the 3rd expansion, if we do the same thing again people will get tired - yoshi-p) and yet here we are, HW being an EXACT CLONE of HW, nothing different, HoH is a bare bone palace of the dead, instead of having to go 100 floors and at some points needed foresight so you do not wipe, we got this brain dead 30 floor face roll to win mode. Crafting is the same treadmill, I was able predict all the releases in Sb because it did the exact same thing in HW

    [Question] What should I be looking forward to now? -2 years ago - Repeat the same grind to get 10ilvl. same answer I have for 4.4, same answer late ARR had, same answer throughout HW. Why is the game reskinned this much?

    So before I thought i would buy extra retainers and other things to support this game and help it grow, hoping for change, showing SE i wanted more. Well Se got the money from the extra stuff manages to charge us more and not put anything back like upgrading servers and fixing the netcode. Till SE shows they care about their products (FFXV is very guilty of this too) I will not be buying anything from them. Just seems SE cares about milking the playerbase at this point over giving us a real experience. (the ONLY reason I pulled my FFXI sub was purely over the top cash grab app. Yes it is flagged on my account, I downloaded it for the teleportation, uninstalled it after.)

    SE did a lot to change FFXI, where is that for FFXIV? Also how out of touch does the development team have to be to release a second eureka without putting in level sync? That was heavily requested from my understanding. SE really needs to improve in knowing what people want, what people need, and their customer service, in general.


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    Phew, that was long post from one of my friends. Even though I am still playing XIV, I find my self playing less and less each week because of the reasons they mention in their post are affecting me as well along so other reasons.

    I used to like achievement collecting but lately it become more and more grindy that i almost stop bothering doing them. I also wish if there's more side story in the game. I loved stories XIV and the world lore , which remind me i really want them to enhance [? is this the right word btw, didnt answer] the undying diary to cover more details of the past mission and quests.

    Like my friend I am big on crafting as well, though I have poor skills in managing my space, they even helped me at times in that area. Anyways back in ARR I did all those hard to get tools, it felt new back then, I was collecting those achievements, and getting new tools.

    Now it feels pointless. Even if they had achievements like that now, or even doing 4.4 crafting, it wears off fast since I know it will just be easier to get/and or made pointless in a few months. Going back to my other friend that is quitting (not the one that made the post above) goes back to run escape and massive grinds for some really low drop rate minion, despite it being 10 years old. Why? Because it still has meaning, they know it will not be nerfed in 3 months.
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    Last edited by Hamada; 10-09-2018 at 02:55 AM.