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  1. #1
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Kirsten_Rev View Post
    snip
    Well, actualy roulette offer tomestone and as a lv70 bard I quite like receving tomestone when I need them for various reason like gear my main or an alt job, buy easy selling craft component or even trade them for seal to restock my fast burning stock of venture/vanity stone.

    As already stated, I don't see the point of meaningless leveling and I fail to see how it is supposed to be appealing to the point of completly changing the face of end-game.

    Hildibrand is by far the worst secondary quest-chain but I expect better one actualy, Eureka was a good idea at start but very badly done. A whole new land to explore, a mystery to resolve that what I call secondary quest and I'd rather get a chain quest that push me to explore every old area without getting my hand held by the game for a engaging lore/story discovery with an engaging lv70 experience than another round of leveling for boring perks.
    (0)

  2. #2
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nariel View Post
    Eureka was a good idea at start but very badly done. A whole new land to explore, a mystery to resolve that what I call secondary quest and I'd rather get a chain quest that push me to explore every old area without getting my hand held by the game for a engaging lore/story discovery with an engaging lv70 experience than another round of leveling for boring perks.
    Off topic a bit on this thread, but yes. I feel that Eureka would be fun content (for me personally) if it had 1. A Party Level Sync Feature. and 2. Wasn't instanced content. I get why it's instanced, because it helps insure there are people in the zone, but hopefully this is addressed by them working the game to support this natually for all zones, and could then split this out from it's instance. But that's just me.

    Back on topic.
    Thanks for sharing your thoughts on why you don't think Horizonatal progression wouldn't add anything to this game, but to that we're just going to have to agree to disagree.
    (0)
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  3. #3
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Nariel View Post
    Well, actualy roulette offer tomestone and as a lv70 bard I quite like receving tomestone when I need them for various reason like gear my main or an alt job, buy easy selling craft component or even trade them for seal to restock my fast burning stock of venture/vanity stone.

    As already stated, I don't see the point of meaningless leveling and I fail to see how it is supposed to be appealing to the point of completly changing the face of end-game.
    The Roulette is another great example of where empathy is useful, here. I'm glad that the existing reward, focused on the lower tier of Tomestone, is attractive to you as a level 70. That's a good thing! But it's useful to realize that for others, it's not. My boyfriend really only values the top-tier Tomestone at any given point in time (and even for that, the value sharply declines after he's outfitted his main). I'm personally a mix, depending on what I'm doing; I'll occasionally value the lower tier (or Poetics!), but generally I don't. I'm sure there are plenty of other players falling into both camps.

    The point I was trying to make is that the 'meaningless leveling' as you call it is not meaningless to everyone, just as Mendacity tomestones are not meaningless to everyone. Players value things differently. Right now, under XIV's current construction, SE has completely eliminated the value of XP at level 70. More broadly, they've eliminated character progression of any kind in virtually all respects (sans a few exceptions, such as Desynthesis levels). Once you hit cap, all rewards are reduced to collectibles (Glamours / mounts / minions) and gear. There is room for other options. You may not value those, and that's fine - but that doesn't mean it isn't worth spending time on for those of us who do.
    (1)

  4. #4
    Player
    Vitallian's Avatar
    Join Date
    Nov 2017
    Location
    Ul-Dah
    Posts
    36
    Character
    R'aziel Antalion
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kirsten_Rev View Post
    The Roulette is another great example of where empathy is useful, here. I'm glad that the existing reward, focused on the lower tier of Tomestone, is attractive to you as a level 70. That's a good thing! But it's useful to realize that for others, it's not. My boyfriend really only values the top-tier Tomestone at any given point in time (and even for that, the value sharply declines after he's outfitted his main). I'm personally a mix, depending on what I'm doing; I'll occasionally value the lower tier (or Poetics!), but generally I don't. I'm sure there are plenty of other players falling into both camps.

    The point I was trying to make is that the 'meaningless leveling' as you call it is not meaningless to everyone, just as Mendacity tomestones are not meaningless to everyone. Players value things differently. Right now, under XIV's current construction, SE has completely eliminated the value of XP at level 70. More broadly, they've eliminated character progression of any kind in virtually all respects (sans a few exceptions, such as Desynthesis levels). Once you hit cap, all rewards are reduced to collectibles (Glamours / mounts / minions) and gear. There is room for other options. You may not value those, and that's fine - but that doesn't mean it isn't worth spending time on for those of us who do.
    YOur BF and myself currently have the same mindset. Once my Tank has all of his gear from either Tomestone or Omega I don't really care about any of them.

    The bigger issue with how the game is going though in my opinion is that gear LITERALLY means jack. I can't stand going and throwing away literal 12 weeks worth of gear and time (give or take time) and then doing it all over. ESO while being a SHIT game actually stops that and you keep your gear either forever or unless you change builds or something. Progression can still be a thing I just don't know how to mess with that.

    But I do know that playing all the other mmos i've dabbled in 98-2018, that something has to change.
    (0)