Its time and ressources that won't go anywhere else for pointless feature, this is my point.
I guess two thoughts here though, it's only time and resources for a small amount of time, and then you have a system that could feel rewarding and offer a lot more replay value to players. It's cool if you don't like this idea. I haven't read through each post here yet but will try to get to that soon. But what would you rather they spend their time and resources working on?
Personally, I want the devs to focus in on new content for the players, but we need to find a way to keep existing content relevant, to some degree.![]()
New job ? New races ? Get back our third dungeon/patch ? Secondary quest a bit more challenging than playing pizza delivery ? Real relic quest ? New feature that don't work only on brainless grind/fate ?
All of this is great, but also the way the game is all of this will eventually become dead content... from a resource and time cost, there needs to be some investment in dynamic difficulty to all of this, there is no development team on earth that can keep up with our demand and our ability to consume said content.
Having a type of paragon system/unlimited progression is a way to keep value with the content we currently already have, but it's just one piece of the puzzle.![]()
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Dead ? The only dead content I know is diadem and verminion, all the rest I don't have any trouble finding a party exept maybe bahamut coil synch', hunting mark is still a thing so is treasure map when you actualy look for it.
Last edited by Nariel; 10-10-2018 at 12:12 AM.
They need to copy another game. Copying WoW is getting a bit old.
Dead, yes, or left to die. We have over 65 dungeons that sit there, with a few being relevant to the point of burn out. This idea is covered here in the Savage+ Dungeon Post: http://forum.square-enix.com/ffxiv/t...End-Game-Leves
But back on topic... My points still stand, that I believe it to be a worthwhile investment in time and resources, which shouldn't be a lot of time or investment. Outside of merit points, just letting players level up post level cap, and giving them a loot box should be super easy... that loot pool even call pull from PoTD/HOH and Eureka/Diadim... It would add a refreshing, passive thank you to our efforts and keep XP somewhat relevant post game.![]()
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These are great ideas, but most of them do not address the desires of people who are seeking single-character progression.
I'm one such player. I want long-term goals that offer tangible in-game benefits. And by long-term, I mean years, not months. I want something that helps me feel invested in my character, something that helps me feel like another person at level 70 with the same gear might not be an exact carbon copy of me. There are some elements of this in the game right now; one great example is Desynthesis levels for crafters. Those require significant effort to accrue (naturally anyway; obviously people can spend huge sums of Gil to do it faster). They offer tangible benefits, but nothing game-breaking. Great. Another lesser example is the faster Mount speed items from Hunts; getting all of them (particularly for ARR areas) required a good bit of time spent.
The problem is that there aren't enough elements like this. Virtually all of the grinds are centered around Glamours or rapidly-invalidated gear, which for me at least, does not deliver the same satisfaction as character growth. We need more variety.
This is a worthwhile use of development time. It'll soothe the significant percentage of players who have a lot of time available, but nothing to do with it. Done properly, it will also revitalize leveling queues, which right now suffer from the fact that nobody will queue for them at level 70 unless they're looking to help out a friend or level an secondary job. My boyfriend mains WHM, and he'd happily jump in on the Leveling Roulette as a Healer - a role often in need. But guess what? It's useless to him - utterly useless.
I'd also like to point out that people prioritize different things, and it'd be nice if we could be better at empathizing. I, for instance, could not give two figs about a new race. I wouldn't switch to it, because I like my current character. But I recognize that for many others, a new race is exciting - so SE developing one is, I think, a good idea for the community as a whole. I also despise Hildebrand and everything he stands for, but I know that plenty of others get a kick out of his quest lines, so why not keep it up? It would be nice to receive the same courtesy in return.
FFXIV is just too big and spread out. It's like if you take Black Desert online, flip it over, and you get FFXIV lol. For those who are bored of FFXIV, Try BDO. It will make you appreciate FFXIV a lot
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"Welcome to FFXIV where the content is copy paste and the rewards dont matter"
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