Quote Originally Posted by Nariel View Post
New job ? New races ? Get back our third dungeon/patch ? Secondary quest a bit more challenging than playing pizza delivery ? Real relic quest ? New feature that don't work only on brainless grind/fate ?
All of this is great, but also the way the game is all of this will eventually become dead content... from a resource and time cost, there needs to be some investment in dynamic difficulty to all of this, there is no development team on earth that can keep up with our demand and our ability to consume said content.

Having a type of paragon system/unlimited progression is a way to keep value with the content we currently already have, but it's just one piece of the puzzle.