Quote Originally Posted by Gemina View Post
I don't really see an issue with FFXIV's progression system. I know some players have a problem with it, but that doesn't make it flawed. Why do you feel a capped character has plateaued? And has it truly plateaued? All jobs capped, and maxed out in gear? Got all your EX clears and primal mounts? How about your DoH and DoL? You ever get your blessed tools? How about the one for FSH that VERY few peeps in the game actually have? How's your achievement log? Sightseeing log?
And if people aren't interested in Gathering or Crafting? This game offers a punishingly lack of repeatable content that isn't a pointless grind. Look no further than achievements. They aren't interesting nor do they offer any rewards. It's generic "complete 10,000 FATEs!" One of the reasons Mythic+ excelled in WoW is it gave people a reason to continuously spam dungeons. Now if they actually used the Achievement token system which replaced Veteran Rewards, it could be the start of something decent. Instead, it's been left to rot after adding a single mount in almost a year. There simply isn't much to do in this game unless you like everything. If battle content is your preference, you'll cap in a day or two and be done with it. EX Primals and Savage adds to your weekly activity, however if you lack the time or desire to raid, you have little else to bother with each week.

A prime example came in 4.3. Yoshida outright said they delayed Heaven on High because of how much content was being released. What did we get?

- Handful of MSQ quests
- Swallow's Compass
- Ridorana
- Tsukiyomi
- Namazu
- Kurenai

All of this could be easily completed over a weekend even at a gradual pace. Only Ridorano and Tsukiyomi are something you farm regularly. And unless you were interested in Ultimate, this is all you had to do for six weeks. That just isn't good enough.