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  1. #23
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I'd really rather see a diminishing returns system instead of a hard cap for the top-tier tomestones. As things stand, someone like me who enjoys running my dailies and other content nonstop has little incentive to even log in after I reach cap, since I'm sitting out of Savage this cycle due to out-of-game reasons.

    I suppose Eureka was an attempt to provide additional, alternate, progression systems but trying to resuscitate designs WoW single-handedly killed is the wrong way of going about it in a game based on the WoW blueprint.
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    Last edited by van_arn; 10-09-2018 at 11:27 AM.