
Originally Posted by
Melichoir
Its probably a factor in how often tehy are used in a variety of stuff. People have to consider a few things. When setting up a 'cutscene', the devs need to detemine where the camera is, how its going to move, and so forth. Now they either do one of two things: 1) they make the camera placement and movements broad and general within a wider environment, or 2) They tailor the camera movement to the character race specifically.
I mention that aspect because since LaLas are drastically shorter than all other races, it can create issues in cutscenes where the camera might clip through a wall where it may not with a taller character. As an example, in a cutscene I watched in Doman Enclave, the camera clipped through the bench and I was staring at wood texture for a good 20 seconds. A probably oversight but it does happen. This brings up the wider issue with character models. How characters are designed can have an impact on how things are shown/played out in cutscenes, animations, and the like. In this case, Lalafells' height may affect how the camera can be used, particularly in smaller or cramped environments. Of course, that also works in reverse for super tall characters, but since the differences between the 'average' character model is more extreme between lalas and (lets say) elezen, youre probably going to get more issues with the shorter characters.