Quote Originally Posted by RokkuEkkusu View Post
Well, trying to balance between a reasonable challenge for as much people as possible is going to be a double-edged sword.

Catering too much to the lower-skilled will result in faceroll duties. It could increase confidence of the lesser skilled and really casual, but will also drive away those who want the thrill of the fight.

Catering too much to the hardcore may also drive away potential players for this game.

At the end of the day, casuals tend to pay the bills, whether they are good or bad in attitude, gameplay, or tastes. I'll take what I've got and make use of what I have.
I think you missed the point of the post. This isn't about catering. This is about making players aware that they are playing the game wrong. There were a lot of tools in ARR to teach players, guildhests, "intelligent" dungeon design, and a slow enough pacing to teach you your job, and players were able to use that time to learn how to play their job. With deep dungeon and level skip though, players can simply bypass all of that and get to 70 easily without needing to know anything.

I get that square is going for accessibility of endgame, but they forget that this is a multiplayer game and that flooding endgame with uneducated players makes endgame less accessible for those that know what they are doing, and further promotes toxic attitudes.

When I get called an elitist for leaving an enrage party for chaos savage after 5 runs, despite not going lower than 70%, I feel like SE can do more.