
Originally Posted by
gamepob
A new player starts the game. After few hours of MSQ and class quests they get Sastasha at lvl 15. "Oh, great. A dungeon where I can see how groups work!" ... 5 mins into the dungeon ... "Hey newbie, did you finish hall of novice?" ... "What is that?" I just followed my quests" ... "It's already too late for you" ... kick.
Is this how you envision player's first interaction with groups to go?
I was lvl 30 (class) and I was trying to find information on how to become Ninja, when I realised I missed this thing called "Hall of novice". And even after doing those first few instances, I knew little more about group cohesion. Why? Because those first few teach you nothing but how fast everything dies. You true group test comes by doing Sastasha, Tam Tara and Copperbell. You know, the "levelling" dungeons.
Is it my fault for missing "hall of novice"? Of course it is? But I am a novice and as such I am expected to make mistakes, especially in a game with so many different game systems and such a fast levelling pace your head is spinning while trying to decide what to do in what order so you don't lose XP, gear or whatever else there is in a form of rewards. Your head is filled with all these bizarre names, places and systems and you are just trying to learn by doing. And dungeons 1-50 (levelling dungeons) are the best way to do that. No amount of reading or watching guides and manuals can replace that.
So, while we can all agree it's neither fair nor helpful for a newbie or uneducated to enter end game group content without learning more about that content and expectations that are tied to it, we can also agree learning dungeons are off limits to end-game players who have no desire or capabilities to help new players finish those dungeons without expecting them to play on a level they (end game player) believe is right. They are learning.
So, if you are an end game player with high expectations, please, don't enter a levelling dungeon as your competence for basic human interaction is not high enough. Stick to the content where players are more or less equal.