That's not what I'm saying. I'm just saying that if there's a pattern it's pretty hard to ignore. Your response is rather hypocritical considering your stance on toxicity. I hope there's not a pattern here.
Honestly not trying to be hypocritical, but try to understand the frustration when a current player builds up a game to have the exact opposite type of community as your average Raid or die MMO to a new player, then before the new person even hits 35, they get slammed and vote kicked multiple times (which unless someone is afk or being harassing is against the rules) for not knowing every single aspect of a fight and even told the group they are new.
A person who could have ended up being a decent player logs out and logs back into the other MMO she was playing because the devil you know is sometimes better than the devil you don't.
But before they leave they point out the 1700 post thread on this forum where the vets are literally slamming all the "bads" they have to endure.
And no it wasn't really like that a couple years back. I'm not saying that anyone on this thread is guilty of that, but it is happening and in every MMo I have played that adopts this attitude, a reduced player base isn't far behind.
That's my two cents on it.
Last edited by Jett-Rinn; 10-14-2018 at 11:53 AM.
I respect your opinion, but a "toxic" atmosphere isn't typically responsible for a game's decline. I still don't believe this game is there yet. What's usually responsible is a rift that grows between the players, the devs and the company in charge of a game as the quality and quantity begin to...degrade. This has been very much the case with WoW as a more recent example.Honestly not trying to be hypocritical, but try to understand the frustration when a current player builds up a game to have the exact opposite type of community as your average Raid or die MMO to a new player, then before the new person even hits 35, they get slammed and vote kicked multiple times (which unless someone is afk or being harassing is against the rules) for not knowing every single aspect of a fight and even told the group they are new.
A person who could have ended up being a decent player logs out and logs back into the other MMO she was playing because the devil you know is sometimes better than the devil you don't.
But before they leave they point out the 1700 post thread on this forum where the vets are literally slamming all the "bads" they have to endure.
And no it wasn't really like that a couple years back. I'm not saying that anyone on this thread is guilty of that, but it is happening and in every MMo I have played that adopts this attitude, a reduced player base isn't far behind.
That's my two cents on it.
Speaking as someone who quit WoW after ten years, I'm not disagreeing with you, but the toxicity of the community there was a contributing factor to why I quit. My main reason was of course, as you say, the rift between the players and the company. But I'd be lying if I said that FFXIV's much calmer community wasn't a welcome change and surprise that made it easier to leave WoW behind.I respect your opinion, but a "toxic" atmosphere isn't typically responsible for a game's decline. I still don't believe this game is there yet. What's usually responsible is a rift that grows between the players, the devs and the company in charge of a game as the quality and quantity begin to...degrade. This has been very much the case with WoW as a more recent example.
Before I quit WoW I stepped down from hardcore raiding and played casually, and the toxicity I encountered in lvling content was sometimes awful. I got harassed in a lvl 60 dungeon because I was playing a dwarf warlock. They laughed at me because I was supposedly a noob for not playing as a human or gnome. And no they didn't stop when I explained it was only an alt to have a bit of fun. I saw a tank get mocked for being bad simply because he didn't want to chain pull while the healer was afk. A dps pulled, it caused a wipe and they blamed it on the tank for not reacting fast enough. I could go on like this for a while. Of course not every dungeon was as dramatic as this but it wasn't a rare occurrence to see some completely needless and downright mean comments in casual content. Never mind all the stuff I saw as a hardcore raider.
These experiences with toxicity didn't make me quit WoW, but my god they made it easier to.
A toxic atmosphere doesn't help, can't really deny that. I've pretty much come to terms with the fact that I will never really quit WoW, but this is probably one of the first times that I've simply unsubbed without much thought. So here I am, resubbed to FF XIV and I'm a happy camper...with a few gripes, but no game is perfect.Speaking as someone who quit WoW after ten years, I'm not disagreeing with you, but the toxicity of the community there was a contributing factor to why I quit. My main reason was of course, as you say, the rift between the players and the company. But I'd be lying if I said that FFXIV's much calmer community wasn't a welcome change and surprise that made it easier to leave WoW behind.
Before I quit WoW I stepped down from hardcore raiding and played casually, and the toxicity I encountered in lvling content was sometimes awful. I got harassed in a lvl 60 dungeon because I was playing a dwarf warlock. They laughed at me because I was supposedly a noob for not playing as a human or gnome. And no they didn't stop when I explained it was only an alt to have a bit of fun. I saw a tank get mocked for being bad simply because he didn't want to chain pull while the healer was afk. A dps pulled, it caused a wipe and they blamed it on the tank for not reacting fast enough. I could go on like this for a while. Of course not every dungeon was as dramatic as this but it wasn't a rare occurrence to see some completely needless and downright mean comments in casual content. Never mind all the stuff I saw as a hardcore raider.
These experiences with toxicity didn't make me quit WoW, but my god they made it easier to.
I partially agree with your statement. I'm a new player that started around two months ago so everything is new and fresh for me. However, for most others it's old news and just boring content to them. The first two weeks I played got kicked multiple times or people just leaving because I was confused what I was suppose to do in a dungeon.Honestly not trying to be hypocritical, but try to understand the frustration when a current player builds up a game to have the exact opposite type of community as your average Raid or die MMO to a new player, then before the new person even hits 35, they get slammed and vote kicked multiple times (which unless someone is afk or being harassing is against the rules) for not knowing every single aspect of a fight and even told the group they are new.
A person who could have ended up being a decent player logs out and logs back into the other MMO she was playing because the devil you know is sometimes better than the devil you don't.
But before they leave they point out the 1700 post thread on this forum where the vets are literally slamming all the "bads" they have to endure.
And no it wasn't really like that a couple years back. I'm not saying that anyone on this thread is guilty of that, but it is happening and in every MMo I have played that adopts this attitude, a reduced player base isn't far behind.
That's my two cents on it.
Good thing I started out as DPS but I can't imagine what new players that started out as tank/healer have to put with. I did the MSQ up to level 30 and was bored of the story and all the running around didn't help so did story skip and spent most of my time exping in dungeons to max level.
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