Results -9 to 0 of 574

Threaded View

  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Gallus View Post
    I never argued over a PF party. In a PF you are on your perfect right to decide whether someone is pulling their weight or not . . . .But a dungeon with random people is a different sort of scenario. You don't set the rules there
    So, are you saying that expecting basic competency in something like a level-capped dungeon is wrong? Should we not expect healers to know how to keep a tank/the party alive? What about the tank? Should we not expect them to hold aggro and use cooldowns appropriately? Should we not expect DPS to AOE in the appropriate situations? Because this is the type of play I expect. If people fail to meet it, I am well within my right to be dissatisfied. Randoms or not.

    Some people even use level 70 dungeons as training grounds to get familiar with their rotations so that they can later feel more confident against EX Primals or savage; and that's completely natural because dummies do not provide you with a real context where you have to handle your rotation all while dealing with a certain amount of mechanics (even if they are simple).
    There’s a vast difference in “practicing a level 70 rotation” and “failing to do something as simple as AOEing when appropriate”. Or “failing to use cooldowns when appropriate”. Or “failing to make appropriate use of regens/shields/healing abilities”. All of these examples are things that players have access to far below level 70. Most DPS have AOE skills sub-level 30, yet there are so many in Expert Roulette that insist on single-targeting mobs in a pack of 6, 7, or even 8 mobs.

    There’s also a huge difference in “practicing a level 70 rotation” and “failing a mechanic that has been present multiple times in multiple instances before now”. Do you know how many players I see in V12N run away with the stack marker? Yet stack markers have been encountered since level 60+ content repeatedly (Void Ark, Final Steps of Faith, Sirensong Sea). To name an even more common one, just the basic orange AOE circle. Yet how many people fail to dodge those? Expecting people to dodge the pretty orange circles on the ground is not a high demand.

    You are setting up for disappointment if you expect high level of gameplay in dungeons. And "acceptable levels of gameplay" falls into the ambiguous category. "Acceptable levels of gameplay" will vastly differ from one player to another.
    I’d wager to say that “performing the basics of your job at level 70” probably fit into a lot of player’s “acceptable levels of gameplay” for dungeons. There’s no excuse to be level 70 and performing a single-target rotation in a huge pack. There’s no excuse to be level 70 and not using your defensive cooldowns or not maintaining aggro. There’s no excuse to be level 70 and using only Medica II to heal a tank.

    You probably think I’m exaggerating, but I can assure you I’m not. There’s an entire thread dedicated to DF horror stories, and the above examples I have listed are far more than just random examples—they’re common occurrences.
    (7)
    Last edited by HyoMinPark; 10-14-2018 at 05:08 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055