Quote Originally Posted by Vidu View Post
Even if your party clears a dungeon/raid, that doesnt mean that everyone in that party did a good job - it might very well mean that 3 people did a damn good job, 2 did okay and the other 3 were deadweight, doing nothing but dying and eating up MP. Yet you still cleared.
This got me thinking about how these situations work.

I'm not trying to toot my own horn here but if I'm compared to the average player of this game I'm quite skilled. I also favor healing and RDM which means I've almost always got the ability to sustain myself, potentially save others and even bring some people back into the fight. This means that most of the parties I'm in have a competent player with some carrying ability in them (internet willing of course) but what about other groups?

Like imagine the worst tank, healer and dps that you've seen in o12n. Now make a party out of that caliber of player and drop them in the same fight. It would be an absolute train wreck.

People are so quick to defend these poor, disenfranchised casuals but has anyone given any thought to the actual consequences of their poor play? I'm not talking about costing me an extra 5 or 10 minutes in expert roulette, clearing things in a timely fashion obviously doesn't matter to some of you, but what about not clearing at all?

At the end of the day it's all a balancing act. A given piece of content requires a certain amount of skill from the party as a whole and specific contribution by specific roles in some cases. When you don't have that you don't clear.

I kind of want to test this out by playing a melee or something. No defensive utility to speak of, find some bad pugs and see where things take us. I bet it isn't pretty.

Complain all you want about raiders and people who actually care about performance but it's the people who care who carry these underperformers through all their content. If we didn't exist they would be back there at Shinryu wondering why this boss was immortal.