1) You can't be a bad player if you're new because you have 3 buttons to press and standing in the fire won't kill you (mostly). At higher levels where you start to die from fire you're not new anymore.
2) you re-learn your new keybind order rotation on the dummy, doesn't take so long for your muscle memory to adjust. One doesn't go change his whole UI and then enter ultimate a minute later.
3) Then you should sleep, I actually had a fever last week so after only one kill of Suzaku ex with friends I went off because I couldn't concentrate instead of you know wiping all the time and wasting their times.
As a word of advice, whenever you are sick enough that you cannot concentrate (fever for example) it's actually bad to play games, it can often increase your headache and/or makes your fever worse. You should be resting / laying down if you can't concentrate, watching something is like the only thing you should be doing if you're bored and can't sleep in such condition.
pretty much what I did last week, instead of wasting peoples time I was in bed for several days and watched netflix whenever I couldn't sleep or was bored.
Last edited by Fhaerron; 10-09-2018 at 05:30 AM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
After all these posts, why exactly do any of you 70 levels play? Whats the incentive im skilled at running 200 instances so you should too? What? Wow a game with endless masters and no students....hmmmm.
The game has plenty of students.
By level 70 though, you should be able to play your job at least semi competently. You should know what aoe is and when to use it, your basic rotation, what genreal recycled mechanics do. And if you don't you should ask or look up guildes. Nobody's expecting perfection in expert roulette, but people do want competency and effort.
If you had read the posts, then you would realize we’re not talking about a level 15 sprout new to FFXIV in Sastasha—we’re talking about level 70 players that start venturing into endgame content, and how they should know what they’re doing when they do so.
Having to carry a BLM doing 2,000 DPS in something like V12N just because “lol this is how I want to play deal with it” is unacceptable.
Having a healer who cannot keep the raid alive in V11N is unacceptable.
Having a tank that cannot hold aggro on a boss is unacceptable.
Having a person who stacks an AOE in a stacking mechanic instead of running off with it and killing the entire raid is unacceptable.
Doing these same things in an Extreme primal or a Savage raid even more so.
If you are venturing into endgame content that requires a specific level of skill, then yes, you should have the specific level of skill it is asking for. Again, we aren’t talking about baby sprouts in leveling dungeons. Go back and re-read the posts again, because you clearly missed that key element of context.
QTF.
Last edited by HyoMinPark; 10-09-2018 at 05:32 AM.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Since you're a monk, at least your "main class" is listed as one, Allow me to give you the expectation I have for end game dungeons.
You press More than bootshine. you at least attempt a positional every now and again.
^Can you do that? If no, you're part of the problem.
To answer your first question: I play because I enjoy it. I like the lore and the story of this game, I like the music and the dances that the more challenging fights are. I like to play together with friends who sadly dont live around the corner, so we get together ingame.
I play for fun, not to boost my ego - if thats what you're implying.
But "fun" to me isnt just lol'ing about, not caring about anything or anyone else around me in a semi-social enviroment. Playing for fun doesnt mean that I dont wanna win, of course I do!
So playing with people who are either actively hindering that (the chance to win) or display an attitude of not caring about their other party-members, for example by playing extremly subpar, isnt fun to me.
In regards to your second question: Yes, after running a good chunck of the over 200 instances this games offers, a lot of them being mandatory for MSQ-progression or to unlock current endgame-content, I expect you to be able to perform the basics of your job and the gameplay in general (stackmarker, dodging, "turn around" - the usual stuff). I still dont expect you to play at "my" skilllevel, I expect you to play at a skilllevel thats acceptable of a level 70 character.
Its no different from a solo-game, really - most solo-games will start you off easy and get more and more complex and difficult while you progress. So you improve and learn how to deal with the new stuff the game is throwing at you - but here, in an MMO-enviroment, you can just drop that ball and have someone else pick it up for you.
Which actually fits in quite nicely with your last point - again, I'm not sure how to interpret that, but I have a few ideas:
Having everyone believe that they're a master at their class is actually a HUGE problem this game has - and thats related to the terrible feedback you're getting. Again: In a solo-game, if you havent learned how to play when approaching the endgame, you'll lose and hit a brick wall and the game is telling you "Nope, you gotta improve". Here... if you clear a dungeon it could very well be because you got 3 skilled team-members. I just got out of yet another expert-roulette with a silent-bard who didnt use his songs or dots for about 50% of the dungeon. But we cleared the dungeon anyways and he'll never know.
...because here comes my favorite pet pevee: As I already mentioned, most people get defensive when you give advice and pull out the "you dont pay my sub!"-card. So a lot of the "masters" (master in the sense of teacher now) have given up, because the students dont want to study or learn or improve.
"Bad players" would be far less of a problem if they'd only listen (please read that with Suzakus voice).
Someone who needs to learn (even stuff they should have learned by now), but displays the will to do so, shows that they want to improve and takes advice wont be an issue (at least not for me) in 95% of the content (the expection being content like EX-primals and Savage, content that requires you to know your job before learning the encounter).
I'm really not asking for much when I ask someone at level 70 to know their base-rotation and some fundamental mechanics that have been introduced and used time and time again. Or, at the very least, if they cant do that, to take advice and put that into action.
"No students" is excatly the problem I'm having with "bad players" - they're bad because they dont wanna be students.
I only get mad at bad players when it affects me. It's one of the big reasons why I absolutely abhor enrage timers. Heck, it might be the only reason I hate enrage timers. I just play the game to get in there, kill stuff, and get loot. I don't care what someone's skill level is as long as they don't get me killed. But the moment you start infringing on my time and wasting it by dying or doing so low it triggers the enrage timer--you better be prepared for a talking to!
I don't even mind slow tanks/healers in 4 man duties. New to the game? Pull one group at a time. I don't care. I just want to play the game and not die. Don't get me killed and we all kosher. I don't care if it takes longer. I play to have fun. Pull slow!
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