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  1. #1
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80

    Class Redesign - Monk

    Hello Guys,

    I'm playing lately actively Monk for a longer while, played through Story with it until the current end, so I'm experienced with all of its gameplay mechanics, and I must say, this class could have been designed in many ways much better.
    Here is I concept of mine, how I think that a Monk in FF14 should look and work like and how it should progress for the future of this Game:

    Progress Line
    - Level 1-29 (ARR) = You begin as a Pugilist
    - Level 30 = At this Stage, you choose your Job, praktically your Class Specialization, which defines deeper your Role in the Game and here is, where SE has to massively improve this game. FF14 wants to be designed around Roles, but lacks at the same time giving the player enough choices in Roles while progressing with their Characters, pigeonholing them too much into only one direction based on your Class Choice, which is the reason, why we have felt on every Tank maybe a Healer, but like 10+ DD's running around. This System needs to broaden up and get more DEPTH and become better thought out.

    Lets begin with Roles in this Game. This Game nees more Roles, than just only Tank, Healer and DD.
    There should be in fact 5 clear different roles, which are:
    - Attack
    - Tank
    - Heal
    - Support
    - Prevention

    And for each of this Roles should have each Class in this game a Job, or Sub Class so to say, which is specialized in this Job to functionate for this Role, having in each of these Jobs, completely different Job Skills to alterate the Gameplay of the Class, while sharign all the same Class Skills, which in return get changed a bit based on the Job#s Traits, Equipment progression (which FF14 sadly has so far none at all, just only lousy boring Materia for Stat Boosts)

    So what does this little ranting mean in fact in terms of Jobs? That the Pugilist Class should have the following five Jobs:

    Attack > Champion > Focus on dealing alot of Damage to decrease the number of enemies fast
    Tank > Daredevil > Focus of taunting enemies and holding their Aggressivity on themself, so that battles are less chaotic
    Healer > Monk > Focus on healing wounds and negative effecits, bring fallen allies back to live
    Support > Martialist > Focus on weakening foes and buffing allies, improving their mechanics
    Prevention > Roughneck > Focus on stopping enemies, disrupting or distracting their actions, bacically Crowd Control is their speciality

    Your Class defines this way practically your Main Role, but your job is it, which deepens this Main Role and forms it more into one of 5 different playstyles that give the player more options to choose from , so you have more choices to find something, that fits more to your personal liking, while not being anymore so strongly pigeonholed into either only DD, Tank or Healer, you'd have now the choice between practically

    - Full DD (DD/DD)
    - DD/Tank
    - DD/Healer
    - DD/Support
    - DD/Prevention
    - Full Tank (T/T)
    - Tank/DD
    - Tank/Healer
    - Tank/Support
    - Tank/Prevention

    You see? The choices become instantly significantly much highe, so more Role Options you have and when you make it possible to combine them together as part of this Games Character Progression to offer for each Role also a Job per Class.
    (0)
    Last edited by Kaiserdrache; 10-07-2018 at 08:53 PM.