Quote Originally Posted by Bourne_Endeavor View Post
For tanks, it's fairly easy. Remove all the aggro combos, which we barely use to begin with, and change it so if you have tank stance active, you gain the same effect. An example being give the effect of Power Slash to Souleater but only if Grit is active. This frees up two skills on all three tanks, plus you can merge Shield/Sword, Defiance/Deliverance and Blood Weapon/Blood Price to free up another slot. Move Darkside to Traits since you'll never turn it off and drop Shield Bash as it's useless. That more or less solves the tanks without taking much away at all.
I suppose at this point they could just remove the enmity combos. I'd rather they put something back into Ragoe of Halone like the debuff it used to have instead so it was worth using at least enough to keep that up on a boss to make the rotation more interesting, but they really could just remove savage blade and rage of halone. Heck without RoH's debuff it does the same thing as savage blade now function wise. I'd rather have something tied to ROH to make that combo useful, but if they're not going to do that they could just scrap those two skills.

They could also potentially remove sword oath and bake its extra auto attack damage into a trait, or remove it and buff our potency elsewhere. I can't speak for warrior or dark knight but for paladin the only real gameplay change between stances is how we fill our gauge, and they could just have our gauge fill from auto attacks when shield oath is inactive adn blocks/holy spirit when active and shave off a button for sword oath. Really when you have two mutually exclusive buffs and there's never a reason to have NEITHER active, you might as well just have the one button.