I don't see them doing this. If they think that having each skill on a different hotbar slot = skill they're not going to let us set up custom combos like this.

I'm curious what actions they would delete. The only baseline job ability I have that I don't use often is tempered will, since it doesn't seem to actually affect knockbacks on a lot of bosses. I suppose divine veil requires a bit of group coordination as the shield doesn't activate until I get a heal but it still has its uses if I'm not mistaken.

I might like to see Intervention go mostly for selfish reasons to see it replaced by something that lets us dump extra oath guage into damage when we don't need it for shelltron. (I know you can shelltron an aoe when off tanking and then get in a shield swipe but I mean more directly.)

Cover I guess can be pretty situational but is also a classic and iconic FF ability so I don't see it going away.

I wonder if they're doing away with role skills next expansion. It's the only reason I can think of as to why they would just give us all 10 of them in this patch, as a prelude to that. Maybe they'll cut out the lesser used ones and just fold the important ones into base job abilities. I mean every healer has a version of raise, why not give every tank their own version of rampart, provke, shirk etc at this point? It's not even a strategic choice of what to take when leveling really because you get them all at 48.