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  1. #1
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90

    Button Bloat Reduction With Customized Combo

    Since the Korean Live Letter, we now know that they aren't going to use the PVP combo system for PVE, and will end up deleting Job Actions in the next expansion, if the translations are right.

    You can refer to this topic: Korean Live Letter Summary

    I want to suggest a system to customize the combo, similar to what Aion/Tera Online has, so that everyone will need to create your own. I imagine this as the solution for the quote: "In PvE we feel that the effective use of branching combos is one sign of player skill".


    Customized Combos

    This new feature will be in the Actions & Traits window as "Customized Combos".

    Players will be able to put up to 4 Actions (GCD or oGCD), then put the first Action of the combo into the hotbar.
    Following the image below, you create your combo and put the first one in the hotbar (Image Example: Skill 1), and by pressing the action, then next action will appear, and so on, until the last one, then repeat. I would like 24 lines of combos.



    For oGCD, if it is on cooldown or disabled, it will be skipped to the next one. But when it is off cooldown it will automatically get priority accordingly to the position.

    I would like to enfatize that this whole system will only be useful if the Combo Actions enter in the GCD queue, similar to the PVP Action system. Macros are not efficient for me for this reason.


    Basic Examples

    AST: Draw > Undraw: You can use "Draw", then "Undraw" will appear. When "Draw" is off cooldown it will appear again.

    DRK: Blood Price > Grit: At first it will appear with Grit, because BP is disabled out of grit. Using grit, then you can use BP. The same can be used for "Blood Weapon > Darkside".

    DRG: Fang and Claw > True Thrust > Vorpal Thrust > Full Thrust: FaC will only appear when the conditions are met, while including the traditional 1, 2, 3 combo.

    MNK: 3 Actions in each line, with only 3 buttons the MNK could shift between forms without button bloat.



    So much more can be done beyond these basic examples. We can solve a lot of button bloat problems with this system, while avoiding more deletion of cool Job Actions. I really don't want them to delete any action. I also would love a system for Job Actions Glamour, would be a nice collectibles for end-game content.
    (4)
    Last edited by LeoLupinos; 10-07-2018 at 02:28 PM.