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  1. #1
    Player
    Alsbet's Avatar
    Join Date
    Jul 2015
    Posts
    70
    Character
    Alsbet Xa'thel
    World
    Excalibur
    Main Class
    Paladin Lv 80

    Ailments, the bad guys and you

    One thing I feel like we are limited to when it comes to fighting mobs and bosses is dealing with status effects. All one can really do is land dots and Vulnerability on high level enemies. Its all well and good, damaging and dealing more damage, but I really wish there was more variety.

    We got abilities that are supposed to inflict "Sleep" or "Bind" yet in higher level fights they do nothing but occupy space in your hotbar. Enemies got no problem hitting you with paralysis, silence, petrification, etc. They however are immune to it. I understand something like Alexander or Omega not being affected but not a bloody squirrel. Mobs can always get hit by these effects and build immunity like when one tries to stun constantly.

    I don't know, would having such options make fights easier? Or perhaps more tedious?
    (7)

  2. #2
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    I used to like when Bind actually wasn't resisted by average trash in dungeons for the rare case where the tank died and you're trying to slow down the damage and pick off what's left of the group without wiping. Very minor and random but it gave the skill some use.... but they took that away at some point and I honestly didn't understand why.

    I like the idea of it being incorporated into mechanics though. If not with bosses then at least with trash. As you say, the skills are underutilised and it would be a small way to bring a little diversity into the fights.
    (1)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Bind, Sleep (repose), Slow.

    All things that used to work and now don't for "reasons".

    IMHO if it has a cast bar, it should be able to be silenced or show something that definitively says "can't stop this". A shield or something.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Archchancellor's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Girl Cat
    World
    Cactuar
    Main Class
    Archer Lv 100
    Quote Originally Posted by Alsbet View Post
    Mobs can always get hit by these effects and build immunity like when one tries to stun constantly.
    We do get immunity to debuff's like stun and sleep in PVP.

    And there is food that give Resistance to ailments.

    Red Drop
    Blue Drop
    Clear Drop
    Purple Drop
    White Drop
    Black Drop
    Yellow drop
    Green Drop
    (0)

  5. #5
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    I'll be succinct...there are several mobs in-game that give all sorts of ailments but the one that absolutely gets on my nerves till tomorrow are the Morbols. I would actually pay to have thmi not interact with my character. True story.

    Even in other Final Fantasy games, their Bad Breath is just... *(smirks)*
    (0)

  6. #6
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Alsbet View Post
    We got abilities that are supposed to inflict "Sleep" or "Bind" yet in higher level fights they do nothing but occupy space in your hotbar.
    These are solo abilities, and can be useful in solo duties when they are meant to be used.

    Not everything has to be useful in every situation. SMNs have a tank pet, but they should never be using it in a proper party and would generally be better off just killing things faster with a DD pet when soloing after a certain level. Likewise, BLMs have Sleep, but they should never be using it in a proper party and would generally be better off just killing things faster with fire when soloing after a certain level. But in certain duties, it can be helpful to sleep a group in order to focus on single mobs for safety.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  7. #7
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Rongway View Post
    These are solo abilities, and can be useful in solo duties when they are meant to be used.
    Well I'd say this isn't entirely true. Look at Tri-Bind for example, it previously was underused as the Bind effect generally didn't work on higher level mobs (in duties) whilst the damage it inflicted didn't justify the MP cost so usage was seldom to say the least. However after it was readjusted during DWT it found new life, so one action suddenly wasn't useless anymore so it's definitely not impossible to give the likes of Tether, Sleep, Repose etc some kind of boon under certain conditions.
    (0)

  8. #8
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I do find it a little odd how XIV has opted to mostly faze out the use of crowd control effects when other MMOs like WoW tend to regularly see use of them even in their raid encounters.
    (3)

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by KageTokage View Post
    I do find it a little odd how XIV has opted to mostly faze out the use of crowd control effects when other MMOs like WoW tend to regularly see use of them even in their raid encounters.
    It was one of several choices by the devs so as not to compel specific party compositions for each fight. If a raid boss can be dealt with by putting it to sleep, people won't want to do that fight unless there's a a WHM or a BLM in the party.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  10. #10
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I was thinking more that generalized effects like snares/silence/stuns that are widely available thanks to role actions could be utilized more in raids.

    The last time I recall them being needed was for the succubus in the Forgall fight and stuns also could be used to prevent some of Diablos' abilities from going off as long as his shield wasn't active.
    (0)

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