One thing I feel like we are limited to when it comes to fighting mobs and bosses is dealing with status effects. All one can really do is land dots and Vulnerability on high level enemies. Its all well and good, damaging and dealing more damage, but I really wish there was more variety.
We got abilities that are supposed to inflict "Sleep" or "Bind" yet in higher level fights they do nothing but occupy space in your hotbar. Enemies got no problem hitting you with paralysis, silence, petrification, etc. They however are immune to it. I understand something like Alexander or Omega not being affected but not a bloody squirrel. Mobs can always get hit by these effects and build immunity like when one tries to stun constantly.
I don't know, would having such options make fights easier? Or perhaps more tedious?