Now it can be very hard to balance a game like this, absolutely, and there is so much debate between people on how to balance jobs and the details. There will always be a meta. The job of the developers is to just do the best they can and keep the game well-designed, fun, and everchanging. Job adjustments currently only feel like a temporary solution to a huge problem, and the huge problem is what I said in my paragraph above. PvP should have less standalone buttons than PvE because we have more useful macros and quick chat available to us in PvP, but we should NOT have this little amount either. Give us something, please. Everyone in the community is crying for it. If it's 5 buttons or 2, just something... why did PvE get 5 buttons in 4.4 but not us?
Now let's move on to one final thing, and it's something all of us can agree on, and these are the best kind of changes that can be made to the game: changes that everyone will love, quality of life changes:
• We need to be able to see timers for party and enemy frame status effects
• Give us an option to sort how roles appear on enemy feast frame just like there is for party
• Make it so *Focus Attack* quick chat countdown shows up on enemy frame and replaces the marker on it for that duration, as it does for target frame
• Make it so we can see 10 status effects on focus frame too
• Give us some filtering options for flying/pop-up text because some of us don't want the clutter of seeing things like dmg & healing, rotational combos such as yukikaze/demolish/chaos thrust/etc. Some of us only want to see CDs popped.
• More window size options because when you resize, it goes 90%, 100%, 110%, 120% to 140%
• For some reason, you can knockback someone with invincibility buff after they rez, so either remove the buff or fix this issue
• Fix some tooltips like purify because in the English language, it doesn't do what it says it does
• SCH fairy is very hard to see, so why not show a buff on them when they have it summoned? This is useful information to the scholar's teammates, but it's especially useful for the enemy team to have some kind of counterplay to scholar if they have good awareness, but do keep in mind SCH is in a fragile state currently. For perfectionist purposes, SMN could have a status effect for bahamut too
And for my closing paragraph, I will say that I believe this new map is way too cluttered because of how narrow it is. In my opinion, a well-designed arena is square, circular, or a wider rectangle with a few, possibly thick, pillars and also walls and such but should not have too many. Most people do not take bolt anymore because of how much of a cluster this new map is, and if the map were more how I said it ought to be, well it just might be a step toward making it so there is more of a consideration of bolt and not sg/recup every game. Do keep these frequent changes coming, but do not make the wrong kind of changes, thank you.