has anyone tested:
"transpose + B4 + (+ maybe T3 filler / proc) + foul + F3"
vs
"B3 (+ maybe T3 filler / proc) + foul + F3"
I mean tested with a parser ..since 4.4 / the latest F4 buff?
has anyone tested:
"transpose + B4 + (+ maybe T3 filler / proc) + foul + F3"
vs
"B3 (+ maybe T3 filler / proc) + foul + F3"
I mean tested with a parser ..since 4.4 / the latest F4 buff?
Single Target:
Transpose only gets you one stack of Umbra so the MP regen will be too slow to get filled up before you go back to Astral. Also the B4 lets you cast an additional F4 because of the lower MP costs for the first 3 fire spells.
For Aoe:
Well, you need the Transpose because after Flare you have zero MP, so unless you have Convert/Potions to use (better used for more Flares) you must use Transpose to get the MP regen started.
You always use B4 during AoE as it lets you cast your second Flare due to the Umbral Heart mechanic. The only time I could think of when you wouldn't is if the adds will die without the last Flare anyways.
Last edited by Numenor1379; 10-10-2018 at 08:39 AM.
trasposing is slower, bit you cast a B4 + foul + possible filler, mp might just tick up, also since you have to hardcast f3, which is slower too..
I havent tried it out yet (since I cant pars eitherway, ps4...), but B4 has more potenvy than B3, even if you lose time hardcasting f3, you get an extra f4.
just curious if the rota really doest work (will there always be too little mp?), and by how much worse it is (or better??).., maybe the rota could work, but needs a standard start rota first (with B3) as an openet, to lay the track, so foul will be ready or something)
or is the main problem, not having enough mp for B4 after transposing? (waiting always to long?)... , talking about single targettrasposing is slower, bit you cast a B4 + foul + possible filler, mp might just tick up, also since you have to hardcast f3, which is slower too..
I havent tried it out yet (since I cant pars eitherway, ps4...), but B4 has more potenvy than B3, even if you lose time hardcasting f3, you get an extra f4.
just curious if the rota really doest work (will there always be too little mp?), and by how much worse it is (or better??).., maybe the rota could work, but needs a standard start rota first (with B3) as an openet, to lay the track, so foul will be ready or something)
(sry for the typos, using my mobile)
You do not use Transpose to switch between Astral Fire and Umbral Ice after you hit Lv40 on BLM for single target, period. The MP regen from one stack is too low, B4 does not add any stacks, and you can not always 100% ensure you would have a proc to extrend your Umbral phase anyways (which is bad as it is).
Transpose is only used to go to Umbral in two situations; a pre-lv40 BLM without B3, or you are doing the AoE rotation.
Last edited by Numenor1379; 10-10-2018 at 07:16 PM.
my question is not "what is the stadard single target blm rotation"..
but what is the effective dps diffrence between those 2 rotations 8n patch 4.4
since F4 is stronger than ever and since (a few patches) mana seems to tick better (like faster)..
if anyone one has tried to pars the differences, Im just curious..
and it seems, mana can tick up enough when transposing wirh only one UI.., since B3 needs less mana than B3.. and the mana has time to fully o tick up after B4 a foul and "slow" casting F3 .., beforw you start F4
B4 has more potency than B3, with B4 you even get sn extra F4.., so the overall dps diffrence might be very close to each other, even if slow casting F3.
B4 isn't really about DPS, it's about MP reliability. It's their solution to the server MP tick black mages have had.
Where B3 -> B4/T3 -> T3/B4 -> Foul -> F3 is guaranteed to put you at full MP upon F3's completion unless you have absurd spellspeed. Like in the range of a total of 40-45%.
umbral hearts are better seen as 1200 MP as the spells they reduce cost 2400 normall, but 1200 with a heart. Therefore, you're entering AF3 with 14860 + 3600 MP.
If you're transposing to UI, it is entirely possible to miss your MP tick window for no benefit, as even though B3/F3 at max opposing stance is 50% faster, it's still one GCD. Doing so means you'll finish F3 before your MP ticks to full and therefore entirely waste whatever time you might gain.
Dancing around the MP tick can lead to DPS increases in some scenarios, but B4 is neutral at worst, while mussing up your MP tick is a huge negative.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.