These darn shafts only drop from Ex-Death and everyone wants them. Since most of the time he only drops the one shaft and 8 players have to share, it takes bloodly forever to get to the 4 needed for a single piece of armor. I feel that we've reached the point where an anti-frustration mechanic should be introduced.

At this point, I have a giant pile of useless Deltascape Crystalloids, and since you earn one after each fight, they'd be the perfect way of being used as currency to exchange for a Shaft, Crank, Springs, Lens, Chains and whatever, because the current RNG based system results in too many of one mat, and too little of another. I have enough Crystalloids for 4 weapons, but only enough deltascapes mats for one and a half sets of armor. More to the point, Deltascape armor looks nice, which is why I want the sets, but because the armor rating is obsolete, the queue times for the raids are abysmally long! There are many hours of the day where it's straight up impossible to even get a group. Trying to get lvl 320 armor shouldn't be so difficult and time consuming, especially when you factor in the long long queue times to even get to the Deltascape fights.