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Thread: Loot Lockout

  1. #11
    Player
    Xlantaa's Avatar
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    Feb 2015
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    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    The 300 seconds has a purpose. First of hall ,those seeing a cutscene after a clear (yes, you re against people viewing cutscenes, but the are in their right to do it). Second, if someone disconnect, give enough time to come back. And third, after open chests, if you are in battle with trash mobs, give time to kill them, then roll on them.

    It is not an arbitrary value because yes.
    (1)

  2. #12
    Player
    CaptainLagbeard's Avatar
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    Aug 2013
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    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    It IS annoying to sit there and wait, but yea, a DC could mean losing out on loot if it was too short...

    Usually when I see someone being an asshat with rolls, I either alt-tab and do something for the 5 minutes or if there's something I need to do go do that instead, those people just waste their own time by doing it.
    (0)

  3. #13
    Player
    Vidu's Avatar
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    Jan 2014
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    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Xlantaa View Post
    The 300 seconds has a purpose. First of hall ,those seeing a cutscene after a clear (yes, you re against people viewing cutscenes, but the are in their right to do it). Second, if someone disconnect, give enough time to come back. And third, after open chests, if you are in battle with trash mobs, give time to kill them, then roll on them.

    It is not an arbitrary value because yes.
    First: How many cutscenes are actually several minutes long? Since there is no loot in Praetorium, we dont need to count those for this question. I'm not playing this game with a stopwatch, but most cutscenes seem closer to 30 seconds or maybe a minute to me. Even if we account for 2 minutes for longer ones - that still leaves us with 3 minutes to spare on the loot-timer for no good reason.

    Second: Disconnects - they happen, they're annoying, but seeing how there is no way to tell wether a disconnect takes 2 minutes or 2 hours to be fixed, I dont think we should account for those to much. Specially because they're a rather rare occassion, compared to non-disconnects. 5 minutes seems like a reasonable amount of time before you kick someone, but with loot? Why?

    Third: Chests arent usually opened in the middle of a fight, but either after a boss fight (-> roll on them straight away, then go ahead) or at the end of a fight with trash-mobs.

    Except for the dungeons/raids with a weekly lootlockout, which are very few, you also dont need to think about wether or not you want to roll on a piece of gear, you can happly need/greed away with no consequenes (unless someone specifically requested a certain piece of gear and you feel that you want to be nice). But you dont need to carefully examine the loot and ask yourself "Do I really want this? Is it better than what I have?"
    For the most part, you can just blindly roll on everything without thinking about it or even looking at the loot. You can roll on it blindly in the middle of a fight, because it doesnt matter.

    The 5 minutes seem very arbitrary to me, there is nothing that would actually require the timer to be excatly 5 minutes.
    2 minutes would seem very much enough to me - cutscenes are rather longer, disconnects totally unpredictable and you can still roll on loot if the middle of a fight because you dont need to even think about it or look at what you're rolling on.
    (1)

  4. #14
    Player
    LaylaTsarra's Avatar
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    Feb 2014
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    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    2 minutes you have to be joking and yes people do open the chests often enough during trash mobs and as a healer i find i don't have the time to look at the loot when the tank is pulling the field let alone waiting for me to look and roll on the loot before he runs off to the next series. 5 minutes is just fine.
    (4)

  5. #15
    Player
    SenorPatty's Avatar
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    May 2016
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    Cosmic Black Hole of a Hot Pocket
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    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I'm good with 100-120. It's enough time to view cutscene and loot check before you roll.

    As for the people trying to play the chicken roll game, I just laugh it off cuz while you're hoping I lose patience and leave the instance, Ive already rolled or passed on everything and I'm already upstairs trying to find a snack or play something on my handheld as I wait.
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  6. #16
    Player
    Bright-Flower's Avatar
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    Jul 2018
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    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Boss defeat cutscenes are generally pretty short and the only instances I can think of that have excessive cutscens *coughPraetoriumcough* also don't have loot drops. So I don't think it needs to be five minutes.

    I think shortening it a bit would be fine. Part of the issue in 8 man raids I think may come from how the loot works in those though. You can only get one drop off the boss per week. Let's say you're trying to get a spring from O11. You could theoretically increase your chances of getting that spring if you pass on the other drops, and then wait for the rolls to go out on them. Anyone that wins one of those other items is now ineligible for the spring. But if there's someone else doing the same tactic trying to get a crank, then it turns into a game of chicken where you're just wasting everybody's time.

    I kind of like the ability to target different pieces of loot with the raid part drops but I feel like some tweaks could be made to the system to make it a bit less....odd.
    (1)

  7. #17
    Player
    kikix12's Avatar
    Join Date
    May 2017
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    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    There's a very simple solution to these problems. Have the game remember who picked what and if the person that won is no longer in the instance have it sent by mail. If you didn't pick anything yet, then you pick pass when you leave the instance, but any other option sticks.

    If a free to play game can do that and send mail with items if the person is no longer available (or online at all) at the time of loot being distributed, then Square Enix should have more than enough resources to do that too.

    At that point a 5 minute wait or 10 minute wait won't matter, since those that "grieve" do so only because leaving invalidates other options. This would remove that.
    (0)

  8. #18
    Quote Originally Posted by Vidu View Post
    Third: Chests arent usually opened in the middle of a fight, but either after a boss fight (-> roll on them straight away, then go ahead) or at the end of a fight with trash-mobs.
    this is wrong, i find myself opening chests and rolling on stuff during pulls in dungeons all the time. i can see very specifically 3 of those chests in the Vault in my head right now. and i know the current and previous set of expert dungeons have them too.

    they should implement the FFXI system and see how that affects things.
    (0)

  9. #19
    Player
    Tempest222's Avatar
    Join Date
    Oct 2017
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    Character
    Kestrel Moon
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    Personally I find chests being opened mid pull in dungeons drastically more often than I see people trying to wait out the whole timer at the end of an instance. I’m fine with the timer as it is tbh. The difference between potentially waiting 2 or 5 minutes is not going to makeor break my day.
    (2)

  10. #20
    Player
    LauraAdalena's Avatar
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    Sep 2017
    Location
    Albuquerque
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    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    I disagree severely with the 300 second loot, but at the same time I don't see any of the reasons here against it as solid enough for a removal or reduction of it. It's not that I don't think it should be changed, but I just don't see a real reason that will argue hard enough for it to be changed when we don't have solid enough arguments when plenty of people came up with good reason. IE:

    Quote Originally Posted by Dualgunner View Post
    I think it's more of a defense for people who dc. Had a fright where healer dced after our 11s clear and during the loot distribution it took him ~200 seconds to reconnect (300s countdown timer used as a stopwatch). If it was 30s or even 150s he'd have lost out on his twine for no reason beyond network lag.

    I suppose it doesn't need to be 300s. But at that moment I'm glad it was.
    I just can't think of an argument strong enough to say that this loot doesn't help people when we have examples like that that help the argument for 300 seconds.
    (0)

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