Quote Originally Posted by Shurrikhan View Post
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If you want an idea of how to rework Overheat, I've got one proposal that also fits with a single similar change to Wildfire. Make them both stack-based effects. 6 stacks each, for 6 shots total in each window. In order to make Overheat more interesting in this situation, we build on the Heat mechanic, by adding a mechanic to skip the penalty phase. Your heat is temporarily uncapped and some weaponskills would change their effect, primarily in heat generation. Ammo would still reduce heat generation to 0 during this period. The goal is to get your heat down to 50 or lower during this period, and stay below it once Overheat runs out. The result for doing this correctly will be skipping the lockout phase. Obviously Overheat and Wildfire would both be indirectly nerfed as a result of these changes, but this alone would massively help MCH's QoL at the cost of DPS. I can see making Gauss Round and Richochet into weaponskills similar to Empyreal Arrow, and adding two more shots into the Wildfire/Overheat effects specifically for them, but that might not even be necessary. Rapid Fire would still be clunky but you wouldn't lose a WF/OH shot because of it anymore or because of waiting on a flamethrower tick. And being able to use Flamethrower for its full duration while recovering TP for Spread Shot without losing the Overheat bonus would actually help balance out MCH's AoE a little too, though that's more of a side benefit.