Quote Originally Posted by Sylvain View Post
I would also prefer them to expand on the overheat mech instead of wildfire.

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And I don't know about you but my definition of fun isn't to have a boring rotation for 50s and then press 15 keys simultaneously for 10s.
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To clarify: I meant only to state that if we went through another stage of job-appendage-severing skill culls, I'd rather lose Overheat than Wildfire. This is not because I feel like Wildfire can be better worked off or improved than Overheat; quite the opposite. I find Wildfire something very nearly complete in itself that would work well with a mechanic that Overheat seems to have been slated to fill (i.e. some secondary, synergetic mechanic), but has failed to manage quite "right" in its current implementation. With the current implementation out of the way, we might see a less awkward synergetic mechanic that allows for less bottlenecked and more broadly nuanced gameplay.

If you've some ideas for how Overheat might be redone, I'd love to hear them. My own ideas have sounded nice conceptually at first, but have been difficult to envision the practical effects of.
(For instance, I've considered making Gun Heat increase both damage and attack power, increase granularly at both flat amounts and a portion of missing Heat, and for Heat to diminish continuously. Hot Shot would simply be a massive Heat generator to jump-start rotation or fill pivotal areas. Gauss Barrel would be toggleable to chamber your Heat, allowing for greater control and for heat->damage expenditure on abilities. I'd still probably need additional Turret stuff to really fill out the gameplay, but I like the idea of timing fluid & dynamic peaks and troughs of burst damage, if I could just figure out the technicals required.)