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  1. #1
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Sylvain View Post
    snip
    It's disturbing to see people with such a different view on MCH, but I guess that's why the class is broken to this day. MCH is anything but isolated mechanics, the whole class is basically a single mechanic since absolutely everything syncs up with Wildfire burst. I also view Rapid Fire as one of the greatest design flaws because it makes the class near unplayable at higher latency. The fast gcd wouldn't be a problem by itself (see RDM), but the total-kit-sync compounds the issue into a big problem due to ogcd weaving.
    (1)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kitfox View Post
    It's disturbing to see people with such a different view on MCH, but I guess that's why the class is broken to this day. MCH is anything but isolated mechanics, the whole class is basically a single mechanic since absolutely everything syncs up with Wildfire burst. I also view Rapid Fire as one of the greatest design flaws because it makes the class near unplayable at higher latency. The fast gcd wouldn't be a problem by itself (see RDM), but the total-kit-sync compounds the issue into a big problem due to ogcd weaving.
    I personnaly don't consider that because every MCH CD sync on a 60s basis they're all considered one mech.
    WF is simply a 25% dps buff for 10s. Nothing more nothing less. The only unique thing it has to it is that you can see how much extra dmg you actually did.

    To me, a mechanic is something unique to the job. The random nature of MCH main combo is a unique twist, how it's tied to the bullet system (which I consider to be a mechanic) is also something unique that, imo, defines MCH.
    Altough it isn't the most developped system, the Heat is also unique within the game. Only the MCH has a special ressource that it must keep between 2 values until a very specific moment (the famous burst window).
    But at this point it's just wording so let's move on.

    So you might consider that at X% dmg bonus for Ysec is the most interesting part of a job. I don't.

    Rapid Fire is a design flaw because of the nature of ogcd and animation lock.
    But it is fun. I like rapid fire, I vastly prefer Rapid Fire to WF.

    Same goes for the heat, I like the heat system (I prefered it before the rework but I understand how it made the job even clunkier)
    And as I pointed, there's a lot they could do with it. They can expand on that system like they expanded on the SCH Eatherflux. It was undermining, now it defines the job because they are the unique twist the SCH have over the other healers.

    What can you do with WF? Let say they remove the Heat system and bring it back to HW.
    What can you add to WF? How many more ogcd does the job need for that 10s window?
    (1)
    Last edited by Sylvain; 11-03-2018 at 02:02 AM.

  3. #3
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    What can you do with WF? Let say they remove the Heat system and bring it back to HW.
    What can you add to WF? How many more ogcd does the job need for that 10s window?
    You don't need to add more oGCCD abilities to cram into it, you can go a different direction and have proper execution of GCDs and Abilities within the Wildfire duration build meter. Proper execution of the Wildfire rotation will build the greatest amount of meter and from there you can go any number of directions with it. Spend meter to make the turret execute a powerful Ability, maybe spend it on Machinist for a powerful death ray GCD. There's plenty of options from there.
    (1)