Quote Originally Posted by Shurrikhan View Post
So you'd rather remove the less criticized and more iconic damage cooldown than the auxiliary mechanic highly criticized for its clunkiness?

Honestly, I feel like we'd see relatively little perceived loss from the removal of Overheat. That's no reason to remove it, but, compare that to Wildfire, without which MCH would feel awkwardly lacking of not only something rotationally and aesthetically identity-driving, but a seemingly obligatory damage-buff cooldown.

I'd like to see both revised, honestly -- Wildfire to go off instantly before a jump (if the boss would go immune during said jump) or at least to have a manual detonation procedure, and to deal AoE damage on eruption, and something far more significant to add more noticeable gameplay prior to Overheat itself as to feel more dynamic and less like a subtle trap.
How is Wildfire more iconic than Overheat? WF being merely a timed dot... I don't see that being more iconic that the whole heat gauge/overheating/cooling down mechanic. Also the previous poster is a bit shallow comparing WF to Mudras.

My removal suggestion is only because both OH and WF behave almost the same (short time window to press all your keys), but if they reworked them, well it would be fine too.