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  1. #28
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raikai View Post
    Wildfire removed because it's redundant with Overheat. The latter already fills the role of the "bursty burst in a short window" (obviously, the damage would have to be adjusted somewhere to make up for WF).
    Gauss Barrel turned into a trait so it wouldn't "drop off" after an overheat. You'd still have downtime, but now without that meaningless button to press to reapply the Gauss.
    Removing Wildfire from Machinist would be like removing Mudras from Ninja or Jumps from Dragoon. It's the Job's signature skill, even if Overheating is redundant towards the purpose of being a damage buff they should just rework that instead of gutting the Job's identity.
    (5)
    Last edited by SpeckledBurd; 11-01-2018 at 04:48 AM.