The main use of it changes depending on your skill speed break points that alter your filler (If you can get 12 GCDs in every buff refresh you get the choice of 6/6 with the most positionals or 4/4/4 with the least, 13 forces 4/4/5 with the ability to choose where that extra positional winds up, 14 gets some combination of 4/4/6 or 4/5/5). It doesn't affect what you're doing with your jumps. It barely would affect your DPS. All it really gives you more ways to deal with positional requirements based on the fight, in which you make decisions on based on your skill speed and knowledge. That's the reason for adding it. The only reason it needs the 20s BotD boost is for that 4/4/4 case in specific and not because I want to alter their oGCD dynamics at all. That part of their kit is fine as it is.
Shurrikan specifically mentioned wanting to make more decisions when it came to DRG's combo management. This was addressing that, and nothing else. I'm not mucking with Nastrond or anything else in DRG's kit. I'm giving them slightly more to think about at a high level without hurting their baseline at all.



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