Quote Originally Posted by Bourne_Endeavor View Post
That makes them entirely redundant. Look at Blunt, for example. It does nothing because there is never a scenario you won't execute Dragon Kick to reapply it unless the boss will jump. And even in those scenarios, you often still want that extra 10%. As a Dragoon, I never even think about Piercing. It will always be on the boss because I will always do a Chaos Thrust combo. It has no impact compared to more active debuffs like Trick Attack, where the user has to think about their usage and potentially make mistakes.
That's because DRG doesn't have Phlebotomize anymore. If other classes had Piercing and you coordinated priority targets (assuming 2-3 targets total with minimal melee loss for movement), you could easily replace a GCD or two in order to Multi-dot with that asap while netting a DPS gain. BRD could and would do this with its DoTs while maintaining piercing for themselves on one target while the DRG focused on the other. And as a DRG you'd naturally be spreading your piercing buff around on 2-3 targets if you knew they'd live long enough rather than AoEing unless they were going to die quickly. The only difference is the BRD would apply piercing before you could on the second and third enemies respectively, which would be a minor boost to your potency. A1S is a classic example of a fight where Multi-dotting multiple targets was incredibly good if you could do it. One that's more applicable to melee and relevant to this expansion would be O7S and its many mini-boss adds.