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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Seraphor View Post
    "- Add a Fourth Mudra"

    Um... this alone would require adding SIX new abilities:
    Even if they went the full six combo sequences, it's still consolidated on a single button. Suiton, Doton, Raiton and Fuma aren't buttons on your hot bar. They merely replace Ninjitsu. Therefore, a fourth mudra only adds a single button. Granted, I do like Grimoire's idea of something to buff mudra abilities. Would maybe give us a reason to use Raiton again despite it clipping.

    Quote Originally Posted by Sunspawn View Post
    Having RA pop right before you need to refresh SH and dots can cause you lost gcds if it prevents you from using SH before IJ.
    There is never a scenario where you prioritize SA over RA. You're losing 160 potency, which throws away any benefit that 10% Crit buff would provide otherwise. Regardless, by simply having RA refresh said buff as SpecledBurd said fixes this issue.

    Quote Originally Posted by Jonnycbad View Post
    SAM's Jinpu? MNK's Twin Snakes? ARR/HW WAR's Maim?
    Monk's buffs help prioritize a combo order
    Maim works similarly to Heavy Thrust as in you only use Storm's Eye to refresh slashing
    Samurai is arguably the only redundant one of the three.

    Quote Originally Posted by Grimoire-M View Post
    I'd much rather see Piercing added to the Ranged DPS than removed entirely, too. Same for adding Slashing to all of the tanks. Those buffs are fine if they all exist on buttons you want to be pressing on your class anyways. Being able to debuff multiple targets at once relatively quickly is also another way to gain DPS in certain situations regarding add phases/multi-dotting and so on mid-fight.
    That makes them entirely redundant. Look at Blunt, for example. It does nothing because there is never a scenario you won't execute Dragon Kick to reapply it unless the boss will jump. And even in those scenarios, you often still want that extra 10%. As a Dragoon, I never even think about Piercing. It will always be on the boss because I will always do a Chaos Thrust combo. It has no impact compared to more active debuffs like Trick Attack, where the user has to think about their usage and potentially make mistakes.
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    Last edited by Bourne_Endeavor; 10-17-2018 at 05:30 PM.