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  1. #1
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by wereotter View Post
    Since this job hasn't really been addressed yet:

    Monk
    Eliminate fist stances, and move Firsts of Fire to a passive trait. Tackle mastery was a joke in the first place. Keep Riddle of Fire as burst window and Riddle of Fire as a defensive cool down. Replace Shoulder Tackle with Riddle of Wind permanently. Also rework Riddle of Earth so the shield you currently get from taking damage applies immediately (since you're not longer getting the 10% damage reduction from being in Fists of Earth) and keep the GL refresh upon taking damage. Add in that GL refreshes every time you take damage while the shield is active.

    Delete One Ilm Punch.

    Also, wishlist, give us a skill like Aura Cannon so that we're not the only job in the game without a ranged attack.
    Tornado kick and purification need some adjustment
    Same with sams third eye mechanic
    especially seigan that just needs to go doesn't even look cool

    My hopes for Sam is it gets a move like pre 4.2 inner release for kenki and a shinten trait that lowers guren cd by 5 secs l
    (0)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Duskane View Post
    Tornado kick and purification need some adjustment
    Same with sams third eye mechanic
    especially seigan that just needs to go doesn't even look cool

    My hopes for Sam is it gets a move like pre 4.2 inner release for kenki and a shinten trait that lowers guren cd by 5 secs l
    True, Tornado Kick and Purification at least got some uses this expansion, but could use another look. Personally, I would like to see Tornado Kick unchanged, but Perfect Balance changed to just instantly give 3 stacks of GL. That way you can use Tornado Kick every time Perfect Balance comes off cooldown as an added DPS move instead of being just marginally viable at the end of a Riddle of Fire burst phase or before a boss jumps.
    (0)

  3. #3
    Player
    Nerfworthy's Avatar
    Join Date
    Jun 2017
    Location
    Amaurot
    Posts
    524
    Character
    Luka Larkspur
    World
    Jenova
    Main Class
    Sage Lv 88
    Quote Originally Posted by wereotter View Post
    True, Tornado Kick and Purification at least got some uses this expansion, but could use another look. Personally, I would like to see Tornado Kick unchanged, but Perfect Balance changed to just instantly give 3 stacks of GL. That way you can use Tornado Kick every time Perfect Balance comes off cooldown as an added DPS move instead of being just marginally viable at the end of a Riddle of Fire burst phase or before a boss jumps.
    I agree with this 1000x. I love MNK thematically, but abilities like Tornado Kick and Perfect Balance seem awkward. Then you have the redundancies of the tackle stances. This may be a nit pick but I also don't like not having at least 1 ranged ability.
    (0)
    Quote Originally Posted by Arohk View Post
    A healers job is to dps and keep the party alive while doing so, you got the wrong idea about healers.

  4. #4
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nerfworthy View Post
    I agree with this 1000x. I love MNK thematically, but abilities like Tornado Kick and Perfect Balance seem awkward. Then you have the redundancies of the tackle stances. This may be a nit pick but I also don't like not having at least 1 ranged ability.
    To be honest I'd rather see Tornado Kick go than stay. Perfect Balance has utility beyond Tornado Kick and should remain as is, particularly because it serves as MNK's main form of AoE burst. I want to get rid of TK mostly because I'd like One Ilm Punch to be a GL generator instead of Riddle of Wind, but that would become too good pretty fast with TK's current cooldown.

    Chakra and Form Shift can fill those needs without disrupting your DPS by much either, especially considering Fists of Wind will help in those situations as well. The main reason they seem to lack a ranged attack is because they'd technically require three, but I'd probably just make a ranged attack version of Form Shift (with a GL refresh if in Coeurl as normal) if it was absolutely necessary.

    Same goes for Dragoon. Make Piercing Talon extend Blood of the Dragon.
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    True, Tornado Kick and Purification at least got some uses this expansion, but could use another look. Personally, I would like to see Tornado Kick unchanged, but Perfect Balance changed to just instantly give 3 stacks of GL. That way you can use Tornado Kick every time Perfect Balance comes off cooldown as an added DPS move instead of being just marginally viable at the end of a Riddle of Fire burst phase or before a boss jumps.
    Many a top parse uses Tornado Kick every 30 seconds... It's far from being marginalized.

    Personally I just want to see GL apply from Wind Tackle itself, rather than Riddle of Wind. Standardize Shoulder Tackle variants' damage at 130 each, or perhaps 140 for Flame Tackle. Change Riddle of Wind to allow a second dash from Fists of Wind without stun or damage for 10 seconds after using any Shoulder Tackle variant. That way you don't need to pop 4 oGCDs for every TK (TK-FoW-WT-RoW). Also, let Earth Tackle knock self back if the enemy can't be moved, to give it at least some usefulness.
    (1)
    Last edited by Shurrikhan; 10-20-2018 at 10:52 PM.

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Many a top parse uses Tornado Kick every 30 seconds... It's far from being marginalized.

    Personally I just want to see GL apply from Wind Tackle itself, rather than Riddle of Wind. Standardize Shoulder Tackle variants' damage at 130 each, or perhaps 140 for Flame Tackle. Change Riddle of Wind to allow a second dash from Fists of Wind without stun or damage for 10 seconds after using any Shoulder Tackle variant. That way you don't need to pop 4 oGCDs for every TK (TK-FoW-WT-RoW). Also, let Earth Tackle knock self back if the enemy can't be moved, to give it at least some usefulness.
    My own personal experience is that the TK every 30 seconds (they're swapping stances to use Riddle of Wind instead of Fire Tackle) is that the DPS increase is only marginal. Yes it's something you want to do if your latency is low enough and getting that minor buff over other monks is important to you, but it's not a massive increase. This is at least from my own attempts to do the same thing. Regardless, if Perfect Balance immediately gave you 3 GL stacks, then there's no need to swap stances to Fists of Wind in order to use Tornado Kick on a regular basis.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    My own personal experience is that the TK every 30 seconds (they're swapping stances to use Riddle of Wind instead of Fire Tackle) is that the DPS increase is only marginal. Yes it's something you want to do if your latency is low enough and getting that minor buff over other monks is important to you, but it's not a massive increase. This is at least from my own attempts to do the same thing. Regardless, if Perfect Balance immediately gave you 3 GL stacks, then there's no need to swap stances to Fists of Wind in order to use Tornado Kick on a regular basis.
    Okay, but... why would you want to make using TK every 30/60 seconds obligatory? It's disruptive to "smooth" rotation even then, and per 60 it'd lose everything about it that would otherwise make it feel... like TK, all while costing Monk its most noteworthy mechanic.
    (1)