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  1. #23
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    I know what you said, but Nastrond is the dynamic finisher, thus it doesn't need another on the GCD. Taking away Heavy Thrust just to add another ability that combos off Fang and Claw or Wheeling Thrust doesn't really accomplish anything. A 20 gauge boost from a single GCD is equally pointless. Dragoon rarely has issues maintaining BotD. And in scenarios where you know the boss will go untargetable before you can finish a combo, Sonic Thrust is actually a better alternative because it only requires two GCDs. In this hypothetical, it will still take four GCDs to reach this "dynamic finisher," which can already be accomplished. Furthermore, the new finisher would require re-balancing all of DRG's potencies as Heavy Thrust isn't particularly strong outright. That, or they balk the 10% into the potency itself in lieu of slotting it on Impulse Drive.

    Regardless, it's a needless change that doesn't really do anything except give Dragoon a potentially flashier ability to end a combo on and make it even more streamlined for casual players who can't keep up a single buff.
    The main use of it changes depending on your skill speed break points that alter your filler (If you can get 12 GCDs in every buff refresh you get the choice of 6/6 with the most positionals or 4/4/4 with the least, 13 forces 4/4/5 with the ability to choose where that extra positional winds up, 14 gets some combination of 4/4/6 or 4/5/5). It doesn't affect what you're doing with your jumps. It barely would affect your DPS. All it really gives you more ways to deal with positional requirements based on the fight, in which you make decisions on based on your skill speed and knowledge. That's the reason for adding it. The only reason it needs the 20s BotD boost is for that 4/4/4 case in specific and not because I want to alter their oGCD dynamics at all. That part of their kit is fine as it is.

    Shurrikan specifically mentioned wanting to make more decisions when it came to DRG's combo management. This was addressing that, and nothing else. I'm not mucking with Nastrond or anything else in DRG's kit. I'm giving them slightly more to think about at a high level without hurting their baseline at all.
    (1)
    Last edited by Grimoire-M; 10-26-2018 at 09:57 AM.
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