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  1. #1
    Player
    Thatusernameistaken's Avatar
    Join Date
    Sep 2016
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    133
    Character
    Lady Lunafreya
    World
    Faerie
    Main Class
    Arcanist Lv 90

    Gathering HQ Mats Significantly Lower Level than You

    This is a suggestion to make it easier to gather HQs for mats that you outlevel.

    Once you reach 100% gathering rate on a specific mat, it should be allowed to "spill over" to the HQ gather rate. For example, let's say that with your gear, you would theoretically have a 130% chance to gather a specific mat. The extra 30% should spill over to the HQ gather rate. Either the full 30% should spill over, or a portion of it should spill over to the HQ gather rate.

    This would make gathering low-level HQs easier for high-level gatherers. What would be the potential issues with a system like this?
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  2. #2
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    I don't believe there should be a cap on hq gathering rate to begin with. If your stats are high enough to have 100% hq rate, you should have it for example.
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  3. #3
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Thatusernameistaken View Post
    What would be the potential issues with a system like this?
    As this is only applied to items we out level already, there is no down side. This is already present for materials where HQ / NQ has no real difference on difficultly of end craft and as a result, the market value of NQ and HQ are generally the same too.
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  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Flooding the market with HQ mats will have a weird impact on leveling crafter classes:

    When you use these mats you will have an easier time to craft HQ, but you will lose out on exp, because the exp are calculated by the amount of quality you added, not by the quality the item has in the end. When the quality bar is already filled by 50%, you will only get half the exp in the end.

    Of course you can lower the quality of the mats, but I think newbie crafters will be unaware about this whole thing.

    However, it will make leve quests and collectables easier for low level crafters.


    And lifting the HQ cap for fisher too would mean that mooching low level fish will become a cakewalk, wich will make a lot of rare fish too easy to catch (hello, Ninja Betta). But not lifting it seems unfair... but fisher always gets the short end of the stick, so whatever...
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  5. #5
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,420
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    We get these:

    https://ffxiv.gamerescape.com/wiki/Leaf_Turn_III

    https://ffxiv.gamerescape.com/wiki/Unearth_III

    With vaguely decent gear these make HW 3 star nodes are 100%HQ.

    Gathering HQs gives your FC company credits. Auto HQ therefore is not going to happen.
    (1)

  6. #6
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shadygrove View Post
    Gathering HQs gives your FC company credits. Auto HQ therefore is not going to happen.
    A good point yet also nearly pointless. Any FC with 10 active members has more FC credits than they know what to do with them. These credits would just be more going into the bank of unusable credits.
    (0)

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Thatusernameistaken View Post
    This is a suggestion to make it easier to gather HQs for mats that you outlevel.

    Once you reach 100% gathering rate on a specific mat, it should be allowed to "spill over" to the HQ gather rate. For example, let's say that with your gear, you would theoretically have a 130% chance to gather a specific mat. The extra 30% should spill over to the HQ gather rate. Either the full 30% should spill over, or a portion of it should spill over to the HQ gather rate.

    This would make gathering low-level HQs easier for high-level gatherers. What would be the potential issues with a system like this?
    Devalues HQ items. It would become pointless to have a difference between NQ and HQ when virtually everything will end up HQ.
    (1)

  8. #8
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ChameleonMS View Post
    As this is only applied to items we out level already, there is no down side. This is already present for materials where HQ / NQ has no real difference on difficultly of end craft and as a result, the market value of NQ and HQ are generally the same too.
    Yet the difference in value remain for those who are trying to level their crafts. There are plenty of gathered items where you see a remarkable difference in the price between HQ and NQ because those items are needed for leveling and creating HQ gives a substantial XP bonus both from the crafting and the leve turn-ins, not to mention the job quests that require a HQ turn-in.

    NQ and HQ tend to end up at the same value in the current end game materials because we can stack stats through melds, meals and teas to guarantee HQ even from all NQ mats.
    (0)
    Last edited by Jojoya; 10-13-2018 at 04:36 AM.

  9. #9
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jojoya View Post
    Yet the difference in value remain for those who are trying to level their crafts. There are plenty of gathered items where you see a remarkable difference in the price between HQ and NQ because those items are needed for leveling and creating HQ gives a substantial XP bonus both from the crafting and the leve turn-ins, not to mention the job quests that require a HQ turn-in.
    Ok, since market forces does not appear to be a good enough argument. How about catchup progression?
    Why should it be just as difficult to level a DoH/L today as it was when I levelled back in 2.0? It is certainly much easier to level a DoW/M these days. There are buffs in many different ways for DoW/M but basically nothing for DoH/L. The game throws so much XP and other materials we have out levelled all over the place with exception of gathering HQ.
    The greater abundance of low-level HQ materials will reduce the market cost of materials HQ materials and actually make those materials affordable for those new players with thin wallets.
    (0)