Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    569
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Honestly I'd kill for even less Spell Speed on caster gear. It's pretty much useless to SMN, and too much of it can be extremely detrimental to RDM depending on your latency. The only caster who even looks at spell speed is BLM. If I could give all the BLMs the massive amounts of spell speed that is on RDM weapons for some crazy reason I would. Seriously why would you put a stat on the weapon of the /one/ caster class that can actually break from having too much spell speed?
    (3)

  2. #12
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Vrankyl View Post
    (...) and too much of it can be extremely detrimental to RDM depending on your latency.
    Mind telling me why it would be detrimental based on latency?! If you mean the Dualcast effect...then it's not significantly affected. And even if you pass the point where it is...there's the fact that you can just hold on for a brief moment before pushing the button again, just like I have to do with Swiftcast anyway. On the other hand you can profit from the lowered cooldown after casting the instantaneous spell.

    I know that people complain about spell/skill speed unsyncing their global cooldown skills with cooldowns like Empower and what not, with there being an issue with Bahamut for Summoner...but from my point of view it's at most less efficient than Critical/Direct Hit and at worst simply requires paying a bit more attention and holding out using that extra skill. You still won't LOSE anything if you hold that time, but gain increased auto-attack damage. Just that it requires paying attention instead of spamming next button in line.
    (1)

  3. #13
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    The armour sets have never been curated so it is never surprising to get lackluster gear. They just dump them into their gear generator and it spits out stats. This was obvious before since a full set would get you enough accuracy to do the raid. This is why when anima hit 275 in heavensward dragoons spec'd accuricy crit on their weapon so they could use decent gear and not get slammed by 2 million skill speed.
    (0)

  4. #14
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Meanwhile Spellspeed is all over healer gear >< Give me back my crit!
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #15
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by kikix12 View Post
    Mind telling me why it would be detrimental based on latency?! If you mean the Dualcast effect...then it's not significantly affected. And even if you pass the point where it is...there's the fact that you can just hold on for a brief moment before pushing the button again, just like I have to do with Swiftcast anyway. On the other hand you can profit from the lowered cooldown after casting the instantaneous spell.

    I know that people complain about spell/skill speed unsyncing their global cooldown skills with cooldowns like Empower and what not, with there being an issue with Bahamut for Summoner...but from my point of view it's at most less efficient than Critical/Direct Hit and at worst simply requires paying a bit more attention and holding out using that extra skill. You still won't LOSE anything if you hold that time, but gain increased auto-attack damage. Just that it requires paying attention instead of spamming next button in line.
    Sitting on your GCD is a much bigger loss, and increased auto-attack damage will not offset delaying your next cast. Especially on casters, where auto-attacks are laughably weak. Even the split-second delay that you would have to do between casts will quickly add up throughout an encounter.
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #16
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    As a SMN I do not complain about this lol but I can see some issues for BLMs.
    (1)

  7. #17
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ameela View Post
    While on the subject of stat distribution, can I ask why there's overlap between tome and raid gear?
    A gear piece at end-game tends to have two sub stats in total, so if each job/role uses four and there's two sets of end-game gear, wouldn't it make sense for them not to be the same?
    If, for example, the raid DRG helmet has DHit and Det then the tome one would have Crit and Skill Speed, there's no real reason for both of them to have the same stat.
    A passive way for SE to pseudo balance jobs without having to actually change the job itself.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  8. #18
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Sitting on your GCD is a much bigger loss, and increased auto-attack damage will not offset delaying your next cast. Especially on casters, where auto-attacks are laughably weak. Even the split-second delay that you would have to do between casts will quickly add up throughout an encounter.
    You see, this is where I don't understand this argument. Let's use fake numbers simply because the concept matters and we're not talking about efficiency or what not.

    You have a skill with a 1.99sec global cooldown and an ability with 20sec off-global cooldown. You get speed buff that decreases the global cooldown to 1.9sec.

    Now, between the cooldowns, you can line up the skill ten times with 0.1sec left for whatever (PING or what have you).
    If you have the speed buff, you can cast it ten times...and have 1sec left for whatever. Dodge an AoE, move for a positional or twiddle your thumbs. Or you can use the skill once more, risking breaking the sync on the large cooldown which you either will use in that 0.9sec and maybe will get one skill off less in its duration...or you will have to push it for 0.9sec to sync it with the lowered global cooldown.

    If you manage to drive the global cooldown to 1.8 however, you get an extra skill in there with 0.2 to spare...which is basically what it is with its 1.99 cooldown.

    Do you notice now?! No matter what, you do not LOSE anything mathematically. You can ignore the speed bonus to make the skill use the exact same, while having some more leeway for dodges and what not. Or you can try to push for maximum global cooldown skills and have to decide how to weave the abilities into it.


    You said that sitting on your global cooldown is a much bigger loss, but that's EXACTLY what you do by removing the speed bonus out of the equation. You push back the global cooldown further, except you have no choice in the matter to reverse it unlike you have by having shorter cooldown and waiting.


    Now, I won't claim that spell/skill speed is more efficient than critical/direct hit or determination. I don't even really care about that. What I do care is about people making claims that a skill LOWERS their damage when it is simply less efficient than alternatives, with possibly a detriment of having to pay more attention (which I do acknowledge being there).

    It boils down to this. You either use the speed bonus and your bonuses from cooldowns may end up giving you less bang for the buck (which is actually not very likely since you can always fit as many lower-cooldown skills as higher-cooldown skills), or not use it by waiting a bit after X skills to effectively negate the time earned. Worse than alternatives?! Yes. Detrimental on itself?! No.
    (4)

  9. #19
    Player
    Kazgrel's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Kazela Arniman
    World
    Zalera
    Main Class
    Warrior Lv 80
    Interesting find, but not the end of the world.

    Meanwhile for MNK, I’ll have to clear O11S and O12S for BiS chest and pants. Over in tankville, I can get 95% of my BiS from O9S and O10S (although I would need the upgrade items from 11S).

    Annoying, but also not the end of the world. All the more reason to git gud!
    (0)

  10. #20
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Aomine1992 View Post
    As a SMN I do not complain about this lol but I can see some issues for BLMs.
    Indeed, there is an issue for BLMs and it's blatantly annoying. These are the elements that keep pushing me back to playing Ninja.
    (0)

Page 2 of 2 FirstFirst 1 2