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  1. #1
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by MoroMurasaki View Post
    If the BRD is off in Narnia not catching any healing that's on them.
    Just wanted to say, in regards to this point, it's not always the non-healers fault for not getting the healing. I've done content(Alpha 3.0 most recently) where AoE healing was going off...and I got nothing....and I was the MT for it. BRDs and BLMs are usually the ones who are way off in Narnia...but sometimes it is the healer who isn't close enough to the others as well.
    (3)

  2. #2
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Avatre View Post
    Just wanted to say, in regards to this point, it's not always the non-healers fault for not getting the healing. I've done content(Alpha 3.0 most recently) where AoE healing was going off...and I got nothing....and I was the MT for it. BRDs and BLMs are usually the ones who are way off in Narnia...but sometimes it is the healer who isn't close enough to the others as well.
    Exceptions to every rule and all that jazz but in general the area in which you fight this dragon is hardly large enough for anyone to be missing healing.

    I also suppose I credited the OP with my assumption that they don't stand off in the middle of nowhere spamming Medica. I could be wrong, I have not played with them.
    (1)

  3. #3
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    One thing you should consider here is that currently a lot of people arent outgearing The Burn, which adds to the difficulty of the dungeon - I'm seeing far to many people with ilvl300 weapons or outdated gear in there, because they either stopped playing for a while or rushed in there from the mainstory. Given time, more and more people will extremly outgear the content though, making mechanics and the like a joke again.

    However, I'm not sure if I agree or disagree with you - because I'm not sure what the problem you're adressing is, since there are two options:

    Option 1:
    The problem is the sudden jump in difficulty, the big spike as you called it.
    I would agree with that - the game needs to do a much better job at increasing the difficulty slowly and step by step and make it more of a smooth curve, leading from the first guildhest all the way up to Savage and Ultima, instead of having both big and small jumps in it like it does now - Shinryu NM and The Burn for "casual" content and then the actual bigger jump from a the NM of a primal into the extreme version.

    Option 2:
    The game is becoming to difficult. Period.
    I dont agree with that - while (story) dungeons should obviously never reach the complexity of a Savage fight, they should also not always stay the same boring, faceroll-easy content. Personally I quite enjoyed The Burn, because while not a real challenge, it was at least not something I slept through.
    I understand that content that easy for me might be a real challenge for someone else - but again, thats why I would agree with Option 1 and the idea that the game needs to do a better job at teaching people and slowly increasing the difficulty of content. Not doing that, keeping the content stale and boring, is just as hurtful for the game as the jumps in difficulty we're seeing now.

    We need more content that challenges people at least a little bit - but we although need a better path to guide us towards this kind of content.
    Shinryu and Mistdragon arent "roadblocks" because they're actually complicated fights, but because we're not used to having fights in which our performance actually matters in storycontent - and thats the issue here.
    I'd rather wipe once or twice during a dungeon-boss than get passed it by everyone only hitting three buttons. But since thats enough right now, we cant go to having to press all 20 buttons you have - we need to start with 6, then 10 and so on...

    So, yes, please - more difficult content, but better leads towards that!
    (10)

  4. #4
    Player
    Ifrinne's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    73
    Character
    Sophia Nethnise
    World
    Phoenix
    Main Class
    White Mage Lv 71
    Option 1 there... the spike. And the fear this trend will continue. If theyd scale it. And made this like the end of 4.x like they did in 3.5 then i could see the difficulty. 4.3 had a trail already that i havent even done once again cause its just intense. (Beaten it with 2 chars) my ilvl wasnt bad. i352 with weapon at 350. So yea. My words to SE. Please get your foot off that difficulty accelerator. And dont take away content mainly aimed at the more casuals.
    (1)

  5. #5
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    *looks around at practically the entire game*

    Yes, casuals sure do have to worry about SE not catering to them xD
    (37)

  6. #6
    Player
    Ifrinne's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    73
    Character
    Sophia Nethnise
    World
    Phoenix
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Rokke View Post
    Thisssssssss. People are so unused to pressing buttons that suddenly anything harder than faceroll is "impossible for casuals!"
    one did not tell me its impossible now just very hard, and i like to see myself as pretty decent if i have to believe friends. However, as the title said, i am scared for the future. If this trend continues. And just want to voice my concern about dungeons that have equal difficulty to savage stuff in -Future- patches like this. If you follow the trend from. 4.0 to now.
    (0)

  7. #7
    Player
    Ifrinne's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    73
    Character
    Sophia Nethnise
    World
    Phoenix
    Main Class
    White Mage Lv 71
    One did not see me tell, i mean. No edit option on forum on phone it seems.
    (0)

  8. #8
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ifrinne View Post
    one did not tell me its impossible now just very hard, and i like to see myself as pretty decent if i have to believe friends. However, as the title said, i am scared for the future. If this trend continues. And just want to voice my concern about dungeons that have equal difficulty to savage stuff in -Future- patches like this. If you follow the trend from. 4.0 to now.
    The Burn is not even close enough to Savage difficulty for you to worry about that in the slightest.

    However, as I suggested: They should still increase the difficulty, even in "casual" content slowly, but steadly. Not to ever reach Savage-levels, but to reach levels that are appropriate to ask from a player at max-level, who went through hundres of dungeons in hundreds of hours (and even as a casual player: you did do that - unless you bought a jump potion, in which case: no pity from me, go and learn the stuff you should have learend by playing through all of this).

    Its called "expert roulette" - but not for a reason - currently you dont even have to be close to an expert.

    People seem to have this weird idea that its either savage-difficult or not difficult at all, while there is a middle ground and they need to be working on that as much as they need to work on leading people to that middle ground.

    Dungeon wont be savage-difficult - however, I certainly hope that they also stop to be faceroll easy. That they stop being so mindlessly easy that people can get away with using only 3 skills and watching netflix on their second screen.

    Quote Originally Posted by Ifrinne View Post
    If its but a spike, okay. Plz i dont want this growth in difficulty becoming the new trend. That each patch should be much harder than the one before.
    I agree, each patch shouldnt be much harder than the one before that - but each patch should be a bit harder than the one before. Thats exactly what we need - increasing the difficulty, step by step, with each patch - instead of keeping it at the level that it has been for the most part, which is just... sad.
    (18)
    Last edited by Vidu; 10-04-2018 at 08:21 AM.

  9. #9
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ifrinne View Post
    one did not tell me its impossible now just very hard, and i like to see myself as pretty decent if i have to believe friends. However, as the title said, i am scared for the future. If this trend continues. And just want to voice my concern about dungeons that have equal difficulty to savage stuff in -Future- patches like this. If you follow the trend from. 4.0 to now.
    The Burn is not nor anywhere even close towards remotely being on equal difficulty towards Savage. That is extreme hyperbole taking over and talking.

    Can we please stop spreading that unnecessary paranoia and fear mongering around?
    (21)

  10. #10
    Player
    Ifrinne's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    73
    Character
    Sophia Nethnise
    World
    Phoenix
    Main Class
    White Mage Lv 71
    If its but a spike, okay. Plz i dont want this growth in difficulty becoming the new trend. That each patch should be much harder than the one before.
    (0)

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