I have never wiped in The Burn so far, honestly the trash pulls are harder than the bosses.
I have never wiped in The Burn so far, honestly the trash pulls are harder than the bosses.
Just wanted to say, in regards to this point, it's not always the non-healers fault for not getting the healing. I've done content(Alpha 3.0 most recently) where AoE healing was going off...and I got nothing....and I was the MT for it. BRDs and BLMs are usually the ones who are way off in Narnia...but sometimes it is the healer who isn't close enough to the others as well.
Mist dragon is just Isgebind with adds that die in 2 hits.
I loved it, a fight in a dungeon that has some actual teeth to it, I was surprised when I went in as a healer and actually had to drop doing damage to go into full healer mode. It was unlike most dungeon bosses where you barely even need to be awake (I mean, as a SCH, you can do pig pulls in Swallows Compass with little more than the fairy and excogitation, same goes for the bosses, aside from an occasional indom)
I hope more fights are like this, tough (for dungeons anyway) but not insurmountable by any stretch.
Honestly, while the final dungeon bosses have been perhaps slightly above average in difficulty I don't really see the issue. Granted I still haven't really caught onto how you tell where the mist dragon is going to swoop in but none of the mechanics are all that tough. If anything fractal continiuem hard second boss and Zenos the first time were the only dungeon bosses to give me pause the whole expansion.
Run around midways between the outer and innter edge of the arena (you can actually see the snow texture slightly change around the area you should walk) and you will bump into the dragon and see his AoE marker before she zooms along. The dungeon has 1 or two gotcha moments, but I feel the community is blowing it's difficulty out of proportions...Honestly, while the final dungeon bosses have been perhaps slightly above average in difficulty I don't really see the issue. Granted I still haven't really caught onto how you tell where the mist dragon is going to swoop in but none of the mechanics are all that tough. If anything fractal continiuem hard second boss and Zenos the first time were the only dungeon bosses to give me pause the whole expansion.
... that being said, I wish people could argue without being condescending all the time. I get it, this is the internet and everyone needs to layer their opinion under thick irony and sarcasm, but constantly talking down at a playerbase that struggles with content makes for poor form.
Last edited by Gun-Cat; 10-04-2018 at 11:47 AM.
If people are too spread out for AOE heals, that’s their own fault. I stand in the middle of the arena or the middle where the majority of the party is in order to maximize my AOE healing. If someone is off in Narnia, then that’s on them. Move in if you want to be healed.
The content really is not that difficult. These dungeons are labeled as “expert dungeons”, and it’s really high time they start feeling like them. The Burn’s final boss was a breath of fresh air considering what Swallow’s Compass was like—leveling dungeons are harder than that “expert” dungeon.
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Hyomin Park#0055
Also, let's not forget that 3 months from now, burn boss will go back to casual levels and within another 3 months, it'll be a total joke.
People like OP always panic at this day 1 stuff but forget how quickly the bosses become more and more casual as the weeks go by.
See any Shinryu complaint threads lately? Case in point.
Well... technically, there was one. But Shinryu is a joke now; there’s no item level sync in there. I got him for Trials the other day and he fell over. The only people that died were the new people to the first Tidal Wave. And they were even laughing about it in chat—especially after we told them Tidal Wave gets everyone their first time.
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Hyomin Park#0055
I’ve posted this before. The fight is fine, the dungeon is fine. As many have said before, 1 more week and it will become a snooze fest as ppl gear up and get more used to it. Don’t worry about SE making dungeons even harder. I do not believe they would do that. Their trend seems to be once and a while to do one a little more “spicy” but majority of them are always at the same level more or less.
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