Quote Originally Posted by ADarklore View Post
I do have another question though... having jumped one class to 60 using the boost... I have acquired both Samurai and Red Mage jobs... I absolutely LOVE Samurai. In DCUO I played a couple of powers that were 'combo' powers, so I understand how the system works. However, is it even possible to use Samurai or even Red Mage in lower level MSQ dungeons? I figure I could run the dungeon with SAM/RDM and then switch back to another class to turn in the quest for the XP. But, I'm not sure if you could use higher level class with lower level MSQ quests or not? I do understand that higher level skills will be greyed out for lower content, but would be nice to know if it were possible to even do.
The skills will be unavailable, yes. Fortunately, they thought of that when designing classes that don't start at 1 and they will have around the same amount of abilities as everyone else at lower levels. Sure, if you get dropped into a level 17 dungeon as a Samurai, you'd probably only have one or two buttons to press, but you'd be able to do it. And yes, all melee have combo systems in place to make it a bit more engaging, while DPS melee also have the thing of positional requirements for maximum damage (which is a pain to do consistently outside of group content). If you really, really like combos, could try out Monk or Dragoon.

Samurai's combos are like, 1-2-3 1-4-5 1-6. Monk has an interesting setup where their combo pieces are interchangeable but instead follow a 1-2-3 stance rotation with some choice in what to use for each stance so it could be like 1-2-3 or 4-5-6 Or 1-5-3. Then there's Dragoon which has two combos, but at max level the combo is like, 1-2-3-4-5-6-7-8-5-4. It gets a little crazy when factoring that and different buffs, positionals and non-rotational buttons to throw in there. Of course, wouldn't recommend laying the keybinds out like that either and would GREATLY recommend setting comfortable keybinds if you were to play a melee job. It's a bit easier for casters, though having important buttons on easy keys benefits them just as much.

Ultimately, it comes down to which ones you prefer most, dungeons grant a decent amount of experience, though a large portion of it ends up being split between monster kills (which benefits your lower level characters) and the end of dungeon duty finder bonus (which is higher for your highest level character). I played to 70 with mostly only one class before I started branching out and didn't hit any snags at all, not sure how much extra you might have to do if you ended up splitting them by only getting exp on some characters from quest turn-ins, since quest turn-ins have level requirements as well if you end up outpacing the quests you might not be able to turn them in on a lower character.