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  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by ADarklore View Post
    Since I'd be using the boost on a job that I would never want to play in the first place, I wouldn't miss not running the class questline, yet it would secure me XP boost to the lower level classes that I DO want to experience leveling
    All but one of those classes will automatically get the XP boost anyway, regardless of whether you buy the level boost or not. So you'd be paying just to get the boost on one more class. (Personally, I'd find that benefit too minor to make the purchase worthwhile, but there's nothing actually detrimental about it so long as you weren't going to play the selected class anyway.)

    And if you do have the xp boost on all the classes you're playing, you'll have to be careful about alternating which you use for content. If you try doing all the main scenario quests on a class with that XP boost, you could get pretty far outleveled for the quests you're doing. Since you're planning on leveling multiple classes concurrently anyway, you can avoid that problem by doing a few quests with one class, then the next few quests with a different one, and back and forth like that. You just need to give a bit of thought to which you currently want XP on when deciding which to play.
    (1)

  2. #2
    Player
    ADarklore's Avatar
    Join Date
    Sep 2018
    Location
    Wisconsin
    Posts
    95
    Character
    Caldien Redglaive
    World
    Faerie
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Niwashi View Post
    All but one of those classes will automatically get the XP boost anyway, regardless of whether you buy the level boost or not. So you'd be paying just to get the boost on one more class. (Personally, I'd find that benefit too minor to make the purchase worthwhile, but there's nothing actually detrimental about it so long as you weren't going to play the selected class anyway.)

    And if you do have the xp boost on all the classes you're playing, you'll have to be careful about alternating which you use for content. If you try doing all the main scenario quests on a class with that XP boost, you could get pretty far outleveled for the quests you're doing. Since you're planning on leveling multiple classes concurrently anyway, you can avoid that problem by doing a few quests with one class, then the next few quests with a different one, and back and forth like that. You just need to give a bit of thought to which you currently want XP on when deciding which to play.
    Thank you for the advice, and that's exactly how I was planning on playing. Although, I am pretty much using ONE class for MSQ and then using alts for the sidequests, FATES, and Battle Leves. I discovered another plus from the level jump, I was able to get the Chocobo Companion early.

    I do have another question though... having jumped one class to 60 using the boost... I have acquired both Samurai and Red Mage jobs... I absolutely LOVE Samurai. In DCUO I played a couple of powers that were 'combo' powers, so I understand how the system works. However, is it even possible to use Samurai or even Red Mage in lower level MSQ dungeons? I figure I could run the dungeon with SAM/RDM and then switch back to another class to turn in the quest for the XP. But, I'm not sure if you could use higher level class with lower level MSQ quests or not? I do understand that higher level skills will be greyed out for lower content, but would be nice to know if it were possible to even do.
    (0)

  3. #3
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ADarklore View Post
    Thank you for the advice, and that's exactly how I was planning on playing. Although, I am pretty much using ONE class for MSQ and then using alts for the sidequests, FATES, and Battle Leves. I discovered another plus from the level jump, I was able to get the Chocobo Companion early.

    I do have another question though... having jumped one class to 60 using the boost... I have acquired both Samurai and Red Mage jobs... I absolutely LOVE Samurai. In DCUO I played a couple of powers that were 'combo' powers, so I understand how the system works. However, is it even possible to use Samurai or even Red Mage in lower level MSQ dungeons? I figure I could run the dungeon with SAM/RDM and then switch back to another class to turn in the quest for the XP. But, I'm not sure if you could use higher level class with lower level MSQ quests or not? I do understand that higher level skills will be greyed out for lower content, but would be nice to know if it were possible to even do.
    It is possible to do MSQ quests with a high lvl job and the turn in with a lower lvl job, but the lower lvl job has to be at least of the lvl of the quest.

    This also works with battle leves, but i can't say if the reward gets lowered for this.
    (1)

  4. #4
    Player
    VileIves's Avatar
    Join Date
    Jun 2018
    Posts
    9
    Character
    Ives'trael L'rosse
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ADarklore View Post
    I do have another question though... having jumped one class to 60 using the boost... I have acquired both Samurai and Red Mage jobs... I absolutely LOVE Samurai. In DCUO I played a couple of powers that were 'combo' powers, so I understand how the system works. However, is it even possible to use Samurai or even Red Mage in lower level MSQ dungeons? I figure I could run the dungeon with SAM/RDM and then switch back to another class to turn in the quest for the XP. But, I'm not sure if you could use higher level class with lower level MSQ quests or not? I do understand that higher level skills will be greyed out for lower content, but would be nice to know if it were possible to even do.
    The skills will be unavailable, yes. Fortunately, they thought of that when designing classes that don't start at 1 and they will have around the same amount of abilities as everyone else at lower levels. Sure, if you get dropped into a level 17 dungeon as a Samurai, you'd probably only have one or two buttons to press, but you'd be able to do it. And yes, all melee have combo systems in place to make it a bit more engaging, while DPS melee also have the thing of positional requirements for maximum damage (which is a pain to do consistently outside of group content). If you really, really like combos, could try out Monk or Dragoon.

    Samurai's combos are like, 1-2-3 1-4-5 1-6. Monk has an interesting setup where their combo pieces are interchangeable but instead follow a 1-2-3 stance rotation with some choice in what to use for each stance so it could be like 1-2-3 or 4-5-6 Or 1-5-3. Then there's Dragoon which has two combos, but at max level the combo is like, 1-2-3-4-5-6-7-8-5-4. It gets a little crazy when factoring that and different buffs, positionals and non-rotational buttons to throw in there. Of course, wouldn't recommend laying the keybinds out like that either and would GREATLY recommend setting comfortable keybinds if you were to play a melee job. It's a bit easier for casters, though having important buttons on easy keys benefits them just as much.

    Ultimately, it comes down to which ones you prefer most, dungeons grant a decent amount of experience, though a large portion of it ends up being split between monster kills (which benefits your lower level characters) and the end of dungeon duty finder bonus (which is higher for your highest level character). I played to 70 with mostly only one class before I started branching out and didn't hit any snags at all, not sure how much extra you might have to do if you ended up splitting them by only getting exp on some characters from quest turn-ins, since quest turn-ins have level requirements as well if you end up outpacing the quests you might not be able to turn them in on a lower character.
    (0)

  5. #5
    Player
    ADarklore's Avatar
    Join Date
    Sep 2018
    Location
    Wisconsin
    Posts
    95
    Character
    Caldien Redglaive
    World
    Faerie
    Main Class
    Dancer Lv 80
    Quote Originally Posted by VileIves View Post
    The skills will be unavailable, yes. Fortunately, they thought of that when designing classes that don't start at 1 and they will have around the same amount of abilities as everyone else at lower levels. Sure, if you get dropped into a level 17 dungeon as a Samurai, you'd probably only have one or two buttons to press, but you'd be able to do it. And yes, all melee have combo systems in place to make it a bit more engaging, while DPS melee also have the thing of positional requirements for maximum damage (which is a pain to do consistently outside of group content). If you really, really like combos, could try out Monk or Dragoon.

    Samurai's combos are like, 1-2-3 1-4-5 1-6. Monk has an interesting setup where their combo pieces are interchangeable but instead follow a 1-2-3 stance rotation with some choice in what to use for each stance so it could be like 1-2-3 or 4-5-6 Or 1-5-3. Then there's Dragoon which has two combos, but at max level the combo is like, 1-2-3-4-5-6-7-8-5-4. It gets a little crazy when factoring that and different buffs, positionals and non-rotational buttons to throw in there. Of course, wouldn't recommend laying the keybinds out like that either and would GREATLY recommend setting comfortable keybinds if you were to play a melee job. It's a bit easier for casters, though having important buttons on easy keys benefits them just as much.

    Ultimately, it comes down to which ones you prefer most, dungeons grant a decent amount of experience, though a large portion of it ends up being split between monster kills (which benefits your lower level characters) and the end of dungeon duty finder bonus (which is higher for your highest level character). I played to 70 with mostly only one class before I started branching out and didn't hit any snags at all, not sure how much extra you might have to do if you ended up splitting them by only getting exp on some characters from quest turn-ins, since quest turn-ins have level requirements as well if you end up outpacing the quests you might not be able to turn them in on a lower character.
    I use a controller with PC, so there really are no keybinds for me to setup... I use xhotbars for skills/potions and regular hotbars for keeping an eye on skill cooldowns, etc. I love the Samurai because, being a huge anime fan, I've always preferred the ones with Samurai warriors with cool sword techniques- hence the appeal towards the job. I will also be leveling the Red Mage as well, which I think I'd prefer to take into dungeons vs Samurai. In dungeons I much prefer to be at range, but solo content, you tend to be the center of attention anyway, so might as well be melee.
    (0)

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,042
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ADarklore View Post
    However, is it even possible to use Samurai or even Red Mage in lower level MSQ dungeons? I figure I could run the dungeon with SAM/RDM and then switch back to another class to turn in the quest for the XP. But, I'm not sure if you could use higher level class with lower level MSQ quests or not? I do understand that higher level skills will be greyed out for lower content, but would be nice to know if it were possible to even do.
    As others have already said, you can take your high-leveled jobs into low-level dungeons but they are synched down and only have a few skills available. Have a look through your skill descriptions in the Actions and Traits menu - it will list the level at which you "learned" these abilities (even though you really got them all instantly at Lv50). Level synch for dungeons gives you access to your skills based on these levels.

    As for handing in the quests, all the game checks is whether your current level is equal to or higher than the quest level - so you can do this not just with another battle class, but actually with crafting or gathering classes as well! In ARR anyway. They 'fixed' that for Heavensward.
    (0)