Quote Originally Posted by Reynhart View Post
Truth be told, I don't think Eureka simply need a level sync system, but a "handicap" system.

The inspiration comes from The World Ends With You, where you can manually reduce your level in exchange for higher rewards. So, in Anemos, you'd drop more crystals, in Pagos, more light, etc...This way, you would be able to help others while still progressing on your own goal.
Syncing should be an option for those playing with friends, not forced by offering extra perks, otherwise you'd leave all high level portions of the map empty because people will follow whatever is optimal, you'd have no reason to kill things appropriate to your elemental level, everyone would stick to entrance mobs.