Quote Originally Posted by Duskane View Post
Drk and War don't do much else so fracture and scourge really didn't need to go
Ya, the changes that came with SB was a mix of "This is good", "sure why not", and "this makes no sense". The changes felt really uneven, not every class was treated equally.

The role action system feels meh, and after the last and rather silly change it went from meh all the way to pointless. It is a system that by design makes the classes feel less unique, I get the idea though. I even liked the idea of needing to change your skill load-out depending on the encounter, but the sad thing is that some skills were just that much better then the others which resulted in players mostly using the same skills all the time.
But was the right answer to increase your "choices" to everything? No, that just made the entire system pointless.