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  1. #1
    Player
    Ruinfeild's Avatar
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    Jul 2014
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    Ul'dah
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    184
    Character
    Ruinous Bear
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    Balmung
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    Armorer Lv 90
    Quote Originally Posted by Magic-Mal View Post
    I mean... This is the same playerbase that got rid of Accuracy, STR tanks, DoTs, Cross-Class system and actual PvP that had customization/more than 8 abilities because it was "too confusing".
    I would like a source on that quote. I highly doubt that a playerbase found most if not all of these things 'too confusing'.

    Also no, the community didn't get rid of STR tanks, SE did. Changing it to gaining damage from VIT (or main stat) was a good move.

    Not sure what you mean by DoT's cause I still see them around.

    Not sure about accuracy. . .I never even noticed it was removed since as a tank main I always cared more about holding threat and surviving. Never had to focus much on accuracy. . .

    As for PvP as well, I haven't done much of it, at all. A couple dozen times but nothing crazy.
    (2)

  2. #2
    Player
    MageBlack's Avatar
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    Oct 2013
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    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ruinfeild View Post
    I would like a source on that quote. I highly doubt that a playerbase found most if not all of these things 'too confusing'.

    Also no, the community didn't get rid of STR tanks, SE did. Changing it to gaining damage from VIT (or main stat) was a good move.

    Not sure what you mean by DoT's cause I still see them around.

    Not sure about accuracy. . .I never even noticed it was removed since as a tank main I always cared more about holding threat and surviving. Never had to focus much on accuracy. . .

    As for PvP as well, I haven't done much of it, at all. A couple dozen times but nothing crazy.
    Do you need examples of each of them? I can continue to look for you if you need me to. Just to be clear, the players were stressed so they had to make things easier, thats the story of the FFXIV community in a nutshell.

    FFXIV plans to shake up tanks, healers and more soon.
    (4)

  3. #3
    Player
    Nora_of_Mira's Avatar
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    Feb 2016
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    Character
    Nora Origo
    World
    Excalibur
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    Dragoon Lv 80
    Quote Originally Posted by MageBlack View Post
    Do you need examples of each of them? I can continue to look for you if you need me to. Just to be clear, the players were stressed so they had to make things easier, thats the story of the FFXIV community in a nutshell.

    FFXIV plans to shake up tanks, healers and more soon.
    this is a super interesting article! I wonder wtf Yoshi is talking about here:

    "I believe players will be able to feel the effects of tenacity once the Savage mode of Omega launches next week."
    (0)

  4. #4
    Player OurMom's Avatar
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    Jun 2018
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    155
    Character
    Bean Bunja
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ruinfeild View Post
    Not sure what you mean by DoT's cause I still see them around.
    I think they mean the whole gauge design thing or whatever it's called.

    When they were revealing info about 4.0 in that live stream on twitch it was mentioned that they went that route due to players complaining about not being able to manage their dots.

    Also there's mmos with actual choice and while some situations/dungeons say certain classes are better for certain things. It's not really forced there however a lot of those mmos are sandboxes and the communities there seem to be able to handle it.
    (2)

  5. #5
    Player Magic-Mal's Avatar
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    Jun 2016
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    Gridania
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    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ruinfeild View Post
    I would like a source on that quote. I highly doubt that a playerbase found most if not all of these things 'too confusing'.

    Also no, the community didn't get rid of STR tanks, SE did. Changing it to gaining damage from VIT (or main stat) was a good move.
    [Tanks had a choice to either go full VIT for survivability or go full STR for extra DPS but less survivability. Two things happened:
    1. VIT stacking was deemed useless because DPS was everything and healers could just heal them anyway. If they were skilled.
    2. TONS of non-raiders players complained about STR tanks big-pulling in dungeons causing wipes because they would just die.

    SE got rid of choice when they just simplified it and made VIT do everything.]


    Not sure what you mean by DoT's cause I still see them around.
    [Fracture, Flaming Arrow, Lead Shot, Phlebotomize, Scourge, and Touch of Death, were all deleted entirely and Aero/Aero II, Bio/Bio II, Combust/Combust II were consolidated into single attacks to make it easier for players with the release of SB. We also lost things like old Cleric Stance because of players complaining.]

    Not sure about accuracy. . .I never even noticed it was removed since as a tank main I always cared more about holding threat and surviving. Never had to focus much on accuracy. . .
    [But Accuracy was the most important stat as a tank because you needed to know the accuracy cap to hit the boss from the front or else you'd miss lol. You also needed to know the caps for flank and behind.. DPS had the choice of getting full accuracy cap for security or having enough just for flank and back for extra DPS.]

    As for PvP as well, I haven't done much of it, at all. A couple dozen times but nothing crazy.
    [Well, they broke it.]
    Responses in bold. Maybe I might do it this way more often..
    (6)
    Last edited by Magic-Mal; 10-03-2018 at 08:16 AM.

  6. #6
    Player
    Ruinfeild's Avatar
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    Jul 2014
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    Ul'dah
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    184
    Character
    Ruinous Bear
    World
    Balmung
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    Armorer Lv 90
    Quote Originally Posted by Magic-Mal View Post
    Responses in bold. Maybe I might do it this way more often..
    Sorry, was going ham on leveling an alt so got distracted. Now keep in my that this is all agree to disagree on this stuff.

    1.) That is more of a mindset I believe someone said between JP and NA players. NA players are all about 'faster DPS, take things down faster, that is all that matters' while JP from what I heard was the other side of it. For me, getting more DPS as a tank was pointless and made little sense even if the healers could keep me alive cause that wasn't the role I am playing. I am there to survive hits and make it easier on the healers and if both tanks did that and went down, chances are it is a wipe. People in NA may not like it but get used to the fact that tanks are just that, tanks.

    As for before the change, I never once went the same route as other tanks and stacked STR gear (I was playing with friends of course) and we did encounters just fine (other friend did it half-ass). The change had little to do with 'complaining or confusing' I believe and just made the smart choice of not forcing tanks to choose between either stat and get expelled from raids from people just because they didn't follow the meta.

    2.) I assume you mean that the spells were upgraded as you leveled so you didn't have to deal with multiple of the same spell on ya bar (such as I got miasma 1 on my bar and that is upgraded and replaces the lesser spell automatically) which is the same thing WoW does. I want a source on this complaint because the only one I can think of is button bloat so again, they made a good choice since they promised I believe before SB came out to help deal with button bloat (which only got worse).

    As for cleric stance, that I really want a source since you seem pretty clear on saying the players complaining about this and that (which I doubt you speak for the entire player base). The only complaint I did ever hear about cleric stance was when a healer accidentally kept it on while healing. It would be noticed, laughs would be had, cleric stance would be turned off and things would continue.

    3.) Vaguely recall using accuracy materia now that I look back on ARR but not sure if I ever hit the cap. I got close for sure but still had no trouble keeping aggro due to the rotations. A few misses wasn't going to destroy the entire run. I was still able to get aggro from the off tank and hold it rather easily unless bad luck happened.

    4.) I tried PvP a day or so ago on my alt (just hit 59 but tried it at 57 cause dem glamours) and it felt fine to me?
    (0)

  7. #7
    Player
    Elleia's Avatar
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    Jun 2015
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    Gridania
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    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    Quote Originally Posted by Ruinfeild View Post
    4.) I tried PvP a day or so ago on my alt (just hit 59 but tried it at 57 cause dem glamours) and it felt fine to me?
    You never tried the older system then, I take it? PvP used to have all the same skills as PvE (certain ones worked a bit differently/some effects were changed), along with some additional PvP only skills you could choose from. There was quite a large skill gap in players who could use their kits to the fullest extent and those who would press a few buttons, perhaps not understanding the class to its fullest. It was good fun to figure out your PvP rotation and burst to improve yourself each match. Then with SB they pruned PvP greatly - a handful of skills for each class, with "auto combos" so that it's really difficult to screw up. Many people prefer to old system and feel that the new PvP has been dumbed down to the point of being unfun.
    (0)

  8. #8
    Player
    Emstidor's Avatar
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    Mar 2012
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    Ul'dah
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    346
    Character
    Emstidor Diabolos
    World
    Excalibur
    Main Class
    Monk Lv 71
    Quote Originally Posted by Elleia View Post
    You never tried the older system then, I take it? PvP used to have all the same skills as PvE (certain ones worked a bit differently/some effects were changed), along with some additional PvP only skills you could choose from. There was quite a large skill gap in players who could use their kits to the fullest extent and those who would press a few buttons, perhaps not understanding the class to its fullest. It was good fun to figure out your PvP rotation and burst to improve yourself each match. Then with SB they pruned PvP greatly - a handful of skills for each class, with "auto combos" so that it's really difficult to screw up. Many people prefer to old system and feel that the new PvP has been dumbed down to the point of being unfun.
    Old PVP was awful though. You know how a common complaint/observation about healers in FFXIV is that their healing is extremely strong relative to healing in other games, to the point where a capable healer can rapidly heal someone to full health in 1/2 GCDs? Under the old system, it wasn't uncommon for me to watch an entire full party focus on a single enemy healer, who not only survived the burst window, but was then easily able to sustain themselves once stun immunity and the burst phase was done. AGAINST A WHOLE ENEMY PARTY.\

    If you switched targets? Now it was even easier for the healer to keep them alive. God help you if there was a second healer to flat-out make it impossible to progress.
    (0)

  9. #9
    Player Magic-Mal's Avatar
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    Jun 2016
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    Gridania
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    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ruinfeild View Post
    Sorry, was going ham on leveling an alt so got distracted.
    I haven't looked thoroughly for every interview because they are difficult to find but here's what I found for the time being:

    PvE jobs
    https://www.mmorpg.com/mobile/featur...ame=446&ismb=1
    Yoshida cleared the air on the battle system update. This isn’t an entirely new combat system. We won’t see Final Fantasy XIV reboot and end up with an action combat system or something to that effect. What we will see is the pruning of some skills with redundancies and the possibility of others being merged. As the game grows and new skills are added with expansions they are aware that it gets harder to play the game especially for players that use a controller.

    They are also conscious of the difference between players that perform at an elite level and those that take the game more casually. The rotations for optimal DPS have become overly complex. Their intent is to adjust the game so it raises the floor for the more casual player.
    http://www.alphr.com/games/1006008/f...-mmo-once-more
    Jumping to endgame content is, even if you’re only somewhat familiar with general MMOs, quite the ask. To help newcomers better understand, and play, Final Fantasy XIV, Stormblood reworks some of the game’s core systems. “Our current build, version 3.57, is quite complex,” Yoshida explains. “If we add any more complexity to Final Fantasy XIV’s systems it’ll become harder, overwhelming and discouraging players to get into the game.”

    “Making something simpler isn’t the same as making something easier. We aren’t making content in Stormblood any easier to complete, nor are we making Job progression simple –’core’ players have nothing to worry about.”
    PvP
    This simplification of Final Fantasy XIV takes the form of reworked Job systems and overhauled PvP (player vs player) encounters. Fearful that current systems were too complex to understand for newcomers, and that the lack of synergy between different job roles led some groups excluded certain classes.

    PvP has also been modified to remove the disparity between newcomers and experienced players and to streamline its complex controls. The biggest new addition comes with the announcement that free-to-play tier players can now participated in PvP mode and all gear is simply aesthetic to help level the playing field. There are also PvP-specific actions and a PvP-specific hot bar setup so players don’t have fumble around with switching around abilities for PvP areas.

    These changes may sound drastic, but in reality they’re simply made to make the entire experience feel slicker. “We don’t rely on Jobs or systems to shape player’s journeys through Final Fantasy XIV."

    “The game contents and the Job system don’t link together to influence how XIV unfolds. Just because we’re making changes to how systems work, it doesn’t change the narrative or explorative experience players have.”
    (1)
    Last edited by Magic-Mal; 10-06-2018 at 07:08 AM.