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  1. #10
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ruinfeild View Post
    Sorry, was going ham on leveling an alt so got distracted.
    I haven't looked thoroughly for every interview because they are difficult to find but here's what I found for the time being:

    PvE jobs
    https://www.mmorpg.com/mobile/featur...ame=446&ismb=1
    Yoshida cleared the air on the battle system update. This isn’t an entirely new combat system. We won’t see Final Fantasy XIV reboot and end up with an action combat system or something to that effect. What we will see is the pruning of some skills with redundancies and the possibility of others being merged. As the game grows and new skills are added with expansions they are aware that it gets harder to play the game especially for players that use a controller.

    They are also conscious of the difference between players that perform at an elite level and those that take the game more casually. The rotations for optimal DPS have become overly complex. Their intent is to adjust the game so it raises the floor for the more casual player.
    http://www.alphr.com/games/1006008/f...-mmo-once-more
    Jumping to endgame content is, even if you’re only somewhat familiar with general MMOs, quite the ask. To help newcomers better understand, and play, Final Fantasy XIV, Stormblood reworks some of the game’s core systems. “Our current build, version 3.57, is quite complex,” Yoshida explains. “If we add any more complexity to Final Fantasy XIV’s systems it’ll become harder, overwhelming and discouraging players to get into the game.”

    “Making something simpler isn’t the same as making something easier. We aren’t making content in Stormblood any easier to complete, nor are we making Job progression simple –’core’ players have nothing to worry about.”
    PvP
    This simplification of Final Fantasy XIV takes the form of reworked Job systems and overhauled PvP (player vs player) encounters. Fearful that current systems were too complex to understand for newcomers, and that the lack of synergy between different job roles led some groups excluded certain classes.

    PvP has also been modified to remove the disparity between newcomers and experienced players and to streamline its complex controls. The biggest new addition comes with the announcement that free-to-play tier players can now participated in PvP mode and all gear is simply aesthetic to help level the playing field. There are also PvP-specific actions and a PvP-specific hot bar setup so players don’t have fumble around with switching around abilities for PvP areas.

    These changes may sound drastic, but in reality they’re simply made to make the entire experience feel slicker. “We don’t rely on Jobs or systems to shape player’s journeys through Final Fantasy XIV."

    “The game contents and the Job system don’t link together to influence how XIV unfolds. Just because we’re making changes to how systems work, it doesn’t change the narrative or explorative experience players have.”
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    Last edited by Magic-Mal; 10-06-2018 at 07:08 AM.