Quote Originally Posted by Melichoir View Post
Breaking the "Illusion of Choice" issue with MMOs isnt actually to hard, I would think.

The biggest issue with Bosses and Boss fights is theyre driven by DPS. More DPS, faster boss dies, less mechanics to deal with = easier fight.
Idk what to address first, but the ideas you have for "survive" and "protect" is literally the Tank and Healer roles in a nutshell while just removing DPS. And a fight a that's not driven by how much damage you're doing? What are you actually imagining people doing here? Does any game do this? Is this "so out of the box thinking" that I just dont understand?